Home
> FlashEff 1 (Discontinued version)
> Topic
Import path for FlashEff patterns
Posted by negush
Import path for FlashEff patterns September 12, 2008 12:56PM | Admin Registered: 15 years ago Posts: 270 |
Here is the import path for each of the FlashEff patterns, in case you need to use them by code (remember that the preset you use by code still has to be found in the Library). The pattern names are exactly the same as the class names.
com.jumpeye.flashEff.buttonEffect.blackAndWhite.FEBBlackAndWhite com.jumpeye.flashEff.buttonEffect.borderGlow.FEBBorderGlow com.jumpeye.flashEff.buttonEffect.brightness.FEBBrightness com.jumpeye.flashEff.buttonEffect.color.FEBColor com.jumpeye.flashEff.buttonEffect.dropShadow.FEBDropShadow com.jumpeye.flashEff.buttonEffect.equalizer.FEBEqualizer com.jumpeye.flashEff.buttonEffect.flip.FEBFlip com.jumpeye.flashEff.buttonEffect.glow.FEBGlow com.jumpeye.flashEff.buttonEffect.jiggy.FEBJiggy com.jumpeye.flashEff.buttonEffect.rotateScale.FEBRotateScale com.jumpeye.flashEff.buttonEffect.scale.FEBScale com.jumpeye.flashEff.buttonEffect.squareLight.FEBSquareLight com.jumpeye.flashEff.buttonEffect.stateCrossFade.FEBStateCrossFade com.jumpeye.flashEff.buttonEffect.waterDrops.FEBWaterDrops com.jumpeye.flashEff.buttonEffect.scale.FEBXYScale com.jumpeye.flashEff.command.buttonSound.FECButtonSound com.jumpeye.flashEff.command.callFunction.FECCallFunction com.jumpeye.flashEff.command.goToFrame.FECGoToFrame com.jumpeye.flashEff.command.navigateToURL.FECNavigateToURL com.jumpeye.flashEff.command.playSound.FECPlaySound com.jumpeye.flashEff.command.switchObjects.FECSwitchObjects com.jumpeye.flashEff.filter.blur.FEFBlur com.jumpeye.flashEff.filter.border.FEFBorder com.jumpeye.flashEff.filter.distortion.FEFDistortion com.jumpeye.flashEff.filter.reflection.FEFReflection com.jumpeye.flashEff.filter.roundedMask.FEFRoundedMask com.jumpeye.flashEff.filter.shadow.FEFShadow com.jumpeye.flashEff.filter.waterReflection.FEFWaterReflection com.jumpeye.flashEff.symbol.alpha.FESAlpha com.jumpeye.flashEff.symbol.alphaBars.FESAlphaBars com.jumpeye.flashEff.symbol.blur.FESBlur com.jumpeye.flashEff.symbol.clouds.FESClouds com.jumpeye.flashEff.symbol.desertIllusion.FESDesertIllusion com.jumpeye.flashEff.symbol.disc.FESDisc com.jumpeye.flashEff.symbol.equalizer.FESEqualizer com.jumpeye.flashEff.symbol.explodePixel.FESExplodePixel com.jumpeye.flashEff.symbol.flip.FESFlip com.jumpeye.flashEff.symbol.flip.FESFlipBars com.jumpeye.flashEff.symbol.flip.FESFlipSquare com.jumpeye.flashEff.symbol.iris.FESIris com.jumpeye.flashEff.symbol.pixelate.FESPixelate com.jumpeye.flashEff.symbol.ripple.FESRipple com.jumpeye.flashEff.symbol.scale.FESScale com.jumpeye.flashEff.symbol.slide.FESSlide com.jumpeye.flashEff.symbol.squareEffect.FESSquareFade com.jumpeye.flashEff.symbol.squareLight.FESSquareLight com.jumpeye.flashEff.symbol.squareEffect.FESSquareMS com.jumpeye.flashEff.symbol.squareEffect.FESSquareScale com.jumpeye.flashEff.symbol.stripes.FESStripes com.jumpeye.flashEff.symbol.unpack.FESUnpack com.jumpeye.flashEff.symbol.waves.FESWaves com.jumpeye.flashEff.symbol.zoom.FESZoom com.jumpeye.flashEff.text.fe3D.camDepth.FET3DCamDepth com.jumpeye.flashEff.text.fe3D.camFocus.FET3DCamFocus com.jumpeye.flashEff.text.fe3D.camMatrix.FET3DCamMatrix com.jumpeye.flashEff.text.fe3D.camXYZ.FET3DCamXYZ com.jumpeye.flashEff.text.fe3D.camXYZPivot.FET3DCamXYZPivot com.jumpeye.flashEff.text.fe3D.motion.FET3DMotion com.jumpeye.flashEff.text.alpha.FETAlpha com.jumpeye.flashEff.text.blur.FETBlur com.jumpeye.flashEff.text.bubbles.FETBubbles com.jumpeye.flashEff.text.centerScaleDissolve.FETCenterScaleDissolve com.jumpeye.flashEff.text.chaotic.FETChaotic com.jumpeye.flashEff.text.chasingWords.FETChasingWords com.jumpeye.flashEff.text.dynamicCurve.FETDynamicCurve com.jumpeye.flashEff.text.elasticScale.FETElasticScale com.jumpeye.flashEff.text.emerge.FETEmerge com.jumpeye.flashEff.text.fallAndGlow.FETFallAndGlow com.jumpeye.flashEff.text.flip.FETFlip com.jumpeye.flashEff.text.glow.FETGlow com.jumpeye.flashEff.text.glowAndBurn.FETGlowAndBurn com.jumpeye.flashEff.text.glowingGroup.FETGlowingGroup com.jumpeye.flashEff.text.halfSlideH.FETHalfSlideH com.jumpeye.flashEff.text.halfSlideV.FETHalfSlideV com.jumpeye.flashEff.text.horizontalDisolve.FETHorizontalDisolve com.jumpeye.flashEff.text.horizontalGrow.FETHorizontalGrow com.jumpeye.flashEff.text.industrial.FETIndustrial com.jumpeye.flashEff.text.jiggy.FETJiggy com.jumpeye.flashEff.text.lineBent.FETLineBent com.jumpeye.flashEff.text.lineBurnAndFlow.FETLineBurnAndFlow com.jumpeye.flashEff.text.magneticWind.FETMagneticWind com.jumpeye.flashEff.text.neonTubes.FETNeonTubes com.jumpeye.flashEff.text.scramble.FETScramble com.jumpeye.flashEff.text.scrollSlide.FETScrollSlide com.jumpeye.flashEff.text.scrollSlide.FETScrollSlideBlur com.jumpeye.flashEff.text.scrollSlide.FETScrollSlideGlow com.jumpeye.flashEff.text.slice.FETSlice com.jumpeye.flashEff.text.slideBounce.FETSlideBounce com.jumpeye.flashEff.text.smartSlide.FETSmartSlide com.jumpeye.flashEff.text.spinningGenie.FETSpinningGenie com.jumpeye.flashEff.text.spiral.FETSpiral com.jumpeye.flashEff.text.spiral.FETSpiralNo2 com.jumpeye.flashEff.text.verticalDisolve.FETVerticalDisolve com.jumpeye.flashEff.text.verticalStripes.FETVerticalStripes com.jumpeye.flashEff.text.wavesMask.FETWavesMask com.jumpeye.flashEff.text.wavingLines.FETWavingLines com.jumpeye.flashEff.text.wigiligi.FETWigiligi com.jumpeye.flashEff.text.xyResolve.FETXYResolve com.jumpeye.flashEff.text.xyscale.FETXYScale com.jumpeye.flashEff.text.xyscaleBlur.FETXYScaleBlur
Re: Import path for FlashEff patterns February 12, 2009 03:20AM | Registered: 15 years ago Posts: 6 |
Re: Import path for FlashEff patterns April 21, 2009 01:17AM | Registered: 15 years ago Posts: 2 |
Re: Import path for FlashEff patterns May 05, 2009 08:15PM | Registered: 15 years ago Posts: 5 |
Re: Import path for FlashEff patterns May 06, 2009 02:12PM | Admin Registered: 15 years ago Posts: 405 |
I'll give you an example but you can check our "how to" page to learn more [www.flasheff.com].
Here is a little example on how you would load the pattern from script.
import com.jumpeye.flashEff.symbol.alpha.FESAlpha;
var myPattern:FESAlpha = new FESAlpha(); // This is how you define and import a pattern.
var myEffect:FlashEff = new FlashEff(); // This is the Component.
myEffect.showTransition = myPattern;
myEffect.showDelay = 0;
myEffect.tweenDuration = 2; // This way you can edit any settings that your animation might have. You will find the exact name of the animation in the panel
// There will also be a tool tip next to it telling you what are the maximum and minimum values.
myEffect.showAutoPlay = false;
this.addChild(myEffect);
myEffect._targetInstanceName = "myClip"; //this is the target.
myEffect.show(); //this will start the show animation.
Here is a little example on how you would load the pattern from script.
import com.jumpeye.flashEff.symbol.alpha.FESAlpha;
var myPattern:FESAlpha = new FESAlpha(); // This is how you define and import a pattern.
var myEffect:FlashEff = new FlashEff(); // This is the Component.
myEffect.showTransition = myPattern;
myEffect.showDelay = 0;
myEffect.tweenDuration = 2; // This way you can edit any settings that your animation might have. You will find the exact name of the animation in the panel
// There will also be a tool tip next to it telling you what are the maximum and minimum values.
myEffect.showAutoPlay = false;
this.addChild(myEffect);
myEffect._targetInstanceName = "myClip"; //this is the target.
myEffect.show(); //this will start the show animation.
Re: Import path for FlashEff patterns June 10, 2009 03:31AM | Registered: 15 years ago Posts: 5 |
I have been using the Slide Show Presentation sample. I understand how it works, except how do I apply a filter, such as, the FEFBorder to the transition. I have looked through all of the .as files. I added the effect through the XML file and made sure it is part of the fla file. The presentation is exactly what I need, but I need a border. I am wanting to use the document class to set this up. Where should I add the code. I tried import com.Flasheff.filters.border.FEFBorder I am not sure where to place the code. I am pretty sure that I shouldn't need to place this code in the SlideShow.as file. I also tried adding a filter node in the XML file through the SlidesList.as this is not working either. I am sure it is something simple I'm overlooking. Thanks in advance,
Stylie
Stylie
Re: Import path for FlashEff patterns July 06, 2009 02:42PM | Registered: 14 years ago Posts: 1 |
Re: Import path for FlashEff patterns July 07, 2009 08:33AM | Admin Registered: 15 years ago Posts: 405 |
Sorry, you can't reply to this topic. It has been closed.