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Looping/stopping with only 1 frame
Posted by brettestewart
Looping/stopping with only 1 frame December 15, 2008 11:20PM | Registered: 15 years ago Posts: 6 |
Howdy admins; great product and you've already been very helpful.
I have a 1-frame animation using the powerful timing features of FLASHeff, and everything is great... but how do I loop and/or play/stop/restart?
Here's my example: [the41.com] and I had to refresh the page. Any good work-arounds?
THanks!
I have a 1-frame animation using the powerful timing features of FLASHeff, and everything is great... but how do I loop and/or play/stop/restart?
Here's my example: [the41.com] and I had to refresh the page. Any good work-arounds?
THanks!
Re: Looping/stopping with only 1 frame December 16, 2008 08:48AM | Admin Registered: 16 years ago Posts: 270 |
Re: Looping/stopping with only 1 frame December 16, 2008 09:47AM | Registered: 15 years ago Posts: 6 |
Re: Looping/stopping with only 1 frame December 16, 2008 12:58PM | Admin Registered: 16 years ago Posts: 270 |
It depends on how did you write the code for your current animation. You should have an init() or startAnimations() function which initializes the animations and starts the first animation. Listen for the TRANSITION_END animation to know when the transition is done. Then, start the second animation and the third and so on... Finally, when the last animation is over, call that init() or startAnimations() function again.
Re: Looping/stopping with only 1 frame December 16, 2008 01:36PM | Registered: 15 years ago Posts: 6 |
Re: Looping/stopping with only 1 frame December 17, 2008 06:23AM | Admin Registered: 16 years ago Posts: 270 |
Oh, in that case it's quite simple. Extend the frames (add non-keyframes) that would cover the whole length of your animation. So for example if your last animation starts at 12 seconds from the beginning of the entire animation and lasts for 6 seconds (hide transition included) than you would have to add extra frames that would cover 18 seconds worth of animation. The number of frames depend on your framerate, so if you have a framerate of 30 fps, you would have to add 18*30=540 frames. Also, we recommend starting FlashEff and TxEff animations from the second frame, so they have time to initialize.
Re: Looping/stopping with only 1 frame January 29, 2009 11:44PM | Registered: 15 years ago Posts: 2 |
I think i am trying to do the same thing. I want this effect to repeat or loop. is there an action to add at the end. I am not very familiar with flash but normally when i set up an motion effect if automatically repeats. please see effect at top of [martincrous.com]
Re: Looping/stopping with only 1 frame January 30, 2009 01:32PM | Admin Registered: 16 years ago Posts: 547 |
Re: Looping/stopping with only 1 frame January 30, 2009 02:57PM | Registered: 15 years ago Posts: 2 |
Re: Looping/stopping with only 1 frame February 02, 2009 06:57AM | Admin Registered: 16 years ago Posts: 547 |
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