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Loop. Images stay one over each other.
Posted by mikes02
Loop. Images stay one over each other. August 22, 2009 08:15PM | Registered: 15 years ago Posts: 18 |
I have struggled with this and cannot figure out how I can do this. I want to have maybe 5 or 6 images, with each image using one of the animations to reveal the next image below.
So lets say I have 6 images, and for the purpose of the question I will say I want to fade it out to reveal the next image below (in reality I would probably use one of the cooler effects), and then fade that one out after so many seconds and show the next one below without ever showing a white canvas, and continuously loop through. How do I set this up on the timeline?
I never could figure this out in FlashEff 1 and eventually stopped trying, I know this may be simple to do, but I have no ActionScript experience whatsoever. Please, if you provide any instructions, dumb them down for me :)
I really appreciate any help you can provide. Thank you!
Edited 1 time(s). Last edit at 08/26/2009 09:02AM by Ionut.
So lets say I have 6 images, and for the purpose of the question I will say I want to fade it out to reveal the next image below (in reality I would probably use one of the cooler effects), and then fade that one out after so many seconds and show the next one below without ever showing a white canvas, and continuously loop through. How do I set this up on the timeline?
I never could figure this out in FlashEff 1 and eventually stopped trying, I know this may be simple to do, but I have no ActionScript experience whatsoever. Please, if you provide any instructions, dumb them down for me :)
I really appreciate any help you can provide. Thank you!
Edited 1 time(s). Last edit at 08/26/2009 09:02AM by Ionut.
Re: Struggling - I want to make images animate into each other... August 24, 2009 06:34AM | Admin Registered: 15 years ago Posts: 405 |
I made a similar example for someone here on the forums.
You have two options, either create frames and have the pictures placed one above the others, or you could have only one frame and use the delay setting of FlashEff2. When the last picture has finished animating use the FECCallFunction pattern and write the follwing parameters: on the function line write: gotoAndPlay and on the parameter line write 1.
Hope this helps.
You have two options, either create frames and have the pictures placed one above the others, or you could have only one frame and use the delay setting of FlashEff2. When the last picture has finished animating use the FECCallFunction pattern and write the follwing parameters: on the function line write: gotoAndPlay and on the parameter line write 1.
Hope this helps.
Re: Struggling - I want to make images animate into each other... August 25, 2009 12:41AM | Registered: 15 years ago Posts: 18 |
Re: Struggling - I want to make images animate into each other... August 25, 2009 06:35AM | Admin Registered: 15 years ago Posts: 405 |
I don't have an example on the timeline but I can explain how it's done.
Let's say you have 4 images.
You want your effect to last 2 seconds on each image.
When the effect is done you want to have the image displayed for another 2 seconds.
Your frame rate is set to 30 FPS.
For the example above you will need to have 480 frames.
This is how you get that number. Each image has to have 120 frames ( 2 seconds for the animation * 30 FPS + 2 seconds for displaying *30 FPS).
It's easier than it looks. Just click on the 480 th frame on your time line, hit F6 then put a picture on the 1 st frame then on the 120th frame then on th 240 th frame and so on.
If you have enough time and resources post your fla file so everyone can see.
I hope my tutorial helped.
-Ionut
Let's say you have 4 images.
You want your effect to last 2 seconds on each image.
When the effect is done you want to have the image displayed for another 2 seconds.
Your frame rate is set to 30 FPS.
For the example above you will need to have 480 frames.
This is how you get that number. Each image has to have 120 frames ( 2 seconds for the animation * 30 FPS + 2 seconds for displaying *30 FPS).
It's easier than it looks. Just click on the 480 th frame on your time line, hit F6 then put a picture on the 1 st frame then on the 120th frame then on th 240 th frame and so on.
If you have enough time and resources post your fla file so everyone can see.
I hope my tutorial helped.
-Ionut
Re: Struggling - I want to make images animate into each other... August 29, 2009 06:53PM | Registered: 15 years ago Posts: 18 |
Re: Loop. Images stay one over each other. August 31, 2009 11:27AM | Admin Registered: 15 years ago Posts: 405 |
Re: Loop. Images stay one over each other. September 01, 2009 01:08AM | Registered: 15 years ago Posts: 18 |
Re: Loop. Images stay one over each other. September 01, 2009 06:12AM | Admin Registered: 15 years ago Posts: 405 |
Re: Loop. Images stay one over each other. September 01, 2009 02:25PM | Registered: 15 years ago Posts: 18 |
Here is my latest try, it is looping the way I want it to, however, it is fading to a white canvas before showing the next image, I want it to fade right into the next image without ever revealing the white canvas...
Here is my file: FLA File
Another question to add to this would be, what if one of these needed to feature a button, how could you add a button that was only functional while that particular image was on the screen? Would you just make the button frames the same length as the frames the image is on?
Here is my file: FLA File
Another question to add to this would be, what if one of these needed to feature a button, how could you add a button that was only functional while that particular image was on the screen? Would you just make the button frames the same length as the frames the image is on?
Re: Loop. Images stay one over each other. September 02, 2009 10:49AM | Admin Registered: 15 years ago Posts: 405 |
Hi mike,
Here is a link to a file I made for you. Please take a look and let me know what you think: [www.mediafire.com]
To create a button just place it on any frames and it will work the same as any ordinary button.
-Ionut
Here is a link to a file I made for you. Please take a look and let me know what you think: [www.mediafire.com]
To create a button just place it on any frames and it will work the same as any ordinary button.
-Ionut
Re: Loop. Images stay one over each other. September 02, 2009 02:28PM | Registered: 15 years ago Posts: 18 |
Re: Loop. Images stay one over each other. September 02, 2009 02:51PM | Admin Registered: 15 years ago Posts: 405 |
Hi,
To be completely honest I just put the images where I thought the image above would start animating, but you could have calculated exactly where to put it. Multiply the tweenDuration with the frames per second and then subtract that number from your frame position of the image below. Does that make any sense? I think I could come up with a better explination if I kept thinking for a while.
Let me know if you need anything else.
-Ionut
To be completely honest I just put the images where I thought the image above would start animating, but you could have calculated exactly where to put it. Multiply the tweenDuration with the frames per second and then subtract that number from your frame position of the image below. Does that make any sense? I think I could come up with a better explination if I kept thinking for a while.
Let me know if you need anything else.
-Ionut
Re: Loop. Images stay one over each other. September 07, 2009 06:55PM | Registered: 15 years ago Posts: 18 |
Re: Loop. Images stay one over each other. September 08, 2009 06:05AM | Admin Registered: 15 years ago Posts: 405 |
Mike,
There is no better way of using a preloader with FlashEff because it will work in either way. I usually Create my flash animation using FLashEff, and then create a new swf in which I will load my animation created with FlashEff and I can guarantee that it will work every time.
There is a thread that talks about preloaders and if you look, you'll see some preloaders I've made.
Ionut
There is no better way of using a preloader with FlashEff because it will work in either way. I usually Create my flash animation using FLashEff, and then create a new swf in which I will load my animation created with FlashEff and I can guarantee that it will work every time.
There is a thread that talks about preloaders and if you look, you'll see some preloaders I've made.
Ionut
Re: Loop. Images stay one over each other. September 08, 2009 02:15PM | Registered: 15 years ago Posts: 18 |
Re: Loop. Images stay one over each other. September 08, 2009 02:38PM | Admin Registered: 15 years ago Posts: 405 |
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