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Flasheff on iphone
Posted by user1477976
Flasheff on iphone December 04, 2012 09:00AM | Registered: 11 years ago Posts: 2 |
Hi there,
i used some flasheff show transitions in a project, and when i tested them on iphone they ran very slow.. I tried some other combinations but they are still slow. Is there something im missing, like some option when publising ipa, or smthing else to make it render smooth?
Thank you, M.
i used some flasheff show transitions in a project, and when i tested them on iphone they ran very slow.. I tried some other combinations but they are still slow. Is there something im missing, like some option when publising ipa, or smthing else to make it render smooth?
Thank you, M.
Re: Flasheff on iphone December 06, 2012 03:02PM | Admin Registered: 15 years ago Posts: 547 |
Re: Flasheff on iphone December 08, 2012 09:12AM | Registered: 11 years ago Posts: 2 |
Well im making app for iphone in flash. So new file Air for IOS, and when u publish it, u can pusblish as .IPA, aka iphone app.. i have been looking into optimising flash for iphone past few days and its all albout using as less resources, saving vectors u make in flash as images, than re importing them as grafics etc..
Re: Flasheff on iphone February 22, 2013 06:35PM | Registered: 13 years ago Posts: 8 |
I just started using Air for iOS and have tested some Flash EFF effects on the iPad 4th Gen. Things run pretty smoothly. However, I found that the effects I tested did not work properly when compiling .IPA with GPU rendering. They worked correctly only with CPU rendering. I'm assuming this is because Flash EFF uses filter effects, which are not supported in GPU rendering (though I believe the Starling Framework can use filters with GPU).
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