FlashEff, How to use


General | Patterns | Properties | Methods | Events | XML

How to use FlashEff

Here is the most comoun scenario:

1. Drag&Drop a FlashEff Component over a MovieClip or a Dynamic Text.
2. Open the FlashEff Panel. (Windows / Other Panels / FlashEff Panel)
3. Select the FlashEff Component on stage.
4. Configure Show, Hide, Button and/or Filter tabs from within the FlashEff Panel.
5. Compile movie!

FlashEff is a basically built up from 3 major pieces:

1. FlashEff Component
2. FlashEff Panel
3. FlashEff Patterns


1. FlashEff Component

FlashEff Component is the main part of the FlashEff System. It holds only interfaces and basic actions. It is the component that controls and moderates between A. Objects and B. FE Patterns based on the settings received by XML (editable directly with FlashEff Panel). The FlashEff Component can also be feed by code, making the FlashEff Panel an option for coders.

2. FlashEff Panel

The FlashEff Panel (Flash CS3 > Window > Other Panels > FlashEff Panel) is an online tool that loads within the Flash CS3 itself. (Flash IDE)
To use the FlashEff Panel first you need a JumpeyeComponents.com account.



Here is how it works:

1. First, drag an instance of FlashEff Component to the stage, and drop it over the desired object (movieclip, sprite or dynamic text)

2. Then, open the panel from Window > Other Panels > FlashEff Panel (and log in with your JumpeyeComponents.com account)

3. To configure a FlashEff Component you need to have the FlashEff Panel visible and the desired FlashEff Component selected.

4. From within the FlashEff Panel select the type of animation, filter or button transition/script you want to use.

5. For customization, scroll down each tab content and change the settings.

6. For each animation, filter or button, a FE Pattern is automatically imported.

7. After playing up with more patterns, you’ll notice that they all are imported within your project library. If you want to get rid of those that are not used anymore, choose Actions > Optimize.



8. To copy/paste settings to another object, use Actions > Copy and then Actions > Paste




3. FlashEff Patterns

FlashEff uses scripts to generate all kind of animations based on the user setting. These scripts are saved individually within the FlashEff framework as SWC files/components and they are called "FlashEff Patterns". Whenever you use a FE Pattern, it has to be imported (automatically) within your library (the imported SWC resides in the Flash project library and is not imported as a separate AS file)



General | Patterns | Properties | Methods | Events | XML

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