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flash eff and dynamic text fields (as3)
Posted by vincelee888
flash eff and dynamic text fields (as3) September 10, 2009 11:08PM | Registered: 14 years ago Posts: 5 |
hello
i am interested in purchasing your product for my app. i need text animations where i can set the text being displayed dynamically - ie via as3 - is this possible with your components?
the swf containing the dynamic text animations will then be downloaded by another swf - is this possible? i only ask this because another animation component threw errors when attempting this
regards
vince
i am interested in purchasing your product for my app. i need text animations where i can set the text being displayed dynamically - ie via as3 - is this possible with your components?
the swf containing the dynamic text animations will then be downloaded by another swf - is this possible? i only ask this because another animation component threw errors when attempting this
regards
vince
Re: flash eff and dynamic text fields (as3) September 11, 2009 08:40AM | Admin Registered: 15 years ago Posts: 405 |
Re: flash eff and dynamic text fields (as3) September 16, 2009 04:41PM | Registered: 14 years ago Posts: 5 |
Re: flash eff and dynamic text fields (as3) September 17, 2009 06:22AM | Admin Registered: 15 years ago Posts: 405 |
Re: flash eff and dynamic text fields (as3) October 08, 2009 02:03PM | Registered: 14 years ago Posts: 5 |
hi,
made a bit more progress with this. my current situation is now:
A.swf loads X.swf, Y.swf, Z.swf, sets dynamic text for each clip, then plays each one sequentially, looping back to X when Z is finished. This is working fine, with standard frame based animations in X, Y and Z.
If I then set Y as a movie utilising FlashEff 2.0, I get the following behaviour:
A loads only Y:
Y plays as desired the first time, but on second play, it loses the text values passed to it from A
A loads X and Y:
plays as expected
A loads Y then X:
X plays fine, but with Y (the FlashEff 2.0 enabled movie), on the frame the FlashEff 2.0 component appears on the stage, it throws the following error:
A loads X, Y and Z:
X plays fine, Y throws same error as above
any ideas?
cheers
vince
made a bit more progress with this. my current situation is now:
A.swf loads X.swf, Y.swf, Z.swf, sets dynamic text for each clip, then plays each one sequentially, looping back to X when Z is finished. This is working fine, with standard frame based animations in X, Y and Z.
If I then set Y as a movie utilising FlashEff 2.0, I get the following behaviour:
A loads only Y:
Y plays as desired the first time, but on second play, it loses the text values passed to it from A
A loads X and Y:
plays as expected
A loads Y then X:
X plays fine, but with Y (the FlashEff 2.0 enabled movie), on the frame the FlashEff 2.0 component appears on the stage, it throws the following error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@239e7c41 to FlashEff2. TypeError: Error #1009: Cannot access a property or method of a null object reference. at adgen_playlist::Ad_FlashEff/__setProp___id0__Scene1_blockbg_2() at adgen_playlist::Ad_FlashEff/frame3()
A loads X, Y and Z:
X plays fine, Y throws same error as above
any ideas?
cheers
vince
Re: flash eff and dynamic text fields (as3) October 08, 2009 02:05PM | Registered: 14 years ago Posts: 5 |
Re: flash eff and dynamic text fields (as3) October 08, 2009 08:23PM | Registered: 14 years ago Posts: 5 |
i have tried using UILoader/new ApplicationDomain as mentioned here: [www.flasheff.com], but it shows the same behaviour
Re: flash eff and dynamic text fields (as3) October 09, 2009 02:20PM | Admin Registered: 15 years ago Posts: 310 |
vincelee888,
You can find the documentation in the FlashEff2 downloaded package. You can also open a new support ticket, attach there your source files along with a detailed description and someone will help you to solve that issue.
[www.jumpeyecomponents.com]
You can find the documentation in the FlashEff2 downloaded package. You can also open a new support ticket, attach there your source files along with a detailed description and someone will help you to solve that issue.
[www.jumpeyecomponents.com]
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