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<title>FlashEff Forum - FlashEff 2.0 Flex</title>
<description>Discuss Flex issues here</description><link>http://www.flasheff.com/forum/list.php?31</link><lastBuildDate>Fri, 24 May 2013 01:11:05 -0500</lastBuildDate>
<generator>Phorum 5.2.7</generator>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,10656,10656#msg-10656</guid>
<title>FlashEff's image quality being low when applied on a scale downed image. (no replies)</title><link>http://www.flasheff.com/forum/read.php?31,10656,10656#msg-10656</link><description><![CDATA[ Dear admin,<br /><br />We found that when we apply a flashEff on a scale up and also scale downed graphic, the captured image with effect got down graded it's quality a lot.<br /><br />Is there any way we can fix it? We have to use this 'strange' scaling in our site and it is no problem with the common flash transition.<br /><br />You may find the code here:<br /><br /><pre class="bbcode">
&lt;mx:Script&gt;
		&lt;![CDATA[
			import com.jumpeye.flashEff2.symbol.brightSquares.FESBrightSquares;
			
			private function startEffect():void{
				var flashEff:FlashEff2Flex = new FlashEff2Flex();
				var fx:FESBrightSquares = new FESBrightSquares();
				FESBrightSquares(fx).preset=11;
				FESBrightSquares(fx).squareWidth=25;
				FESBrightSquares(fx).squareHeight=25;
				FESBrightSquares(fx).scaleXAmount=1;
				FESBrightSquares(fx).scaleYAmount=1;
				FESBrightSquares(fx).brightness=255;
				FESBrightSquares(fx).hAlign='left';
				FESBrightSquares(fx).vAlign='middle';
				FESBrightSquares(fx).smooth=false;
				FESBrightSquares(fx).groupDuration=1.1;
				
				FESBrightSquares(fx).tweenType='Quadratic';
				FESBrightSquares(fx).easeType='easeInOut';
				FESBrightSquares(fx).tweenDuration = 5;
				
				c3.addChild(flashEff);
				
				shot.scaleX = shot.scaleY = 1/3;
				flashEff.target = shot;
				
				flashEff.showTransition = fx;
				flashEff.show();
			}
		]]&gt;
	&lt;/mx:Script&gt;
	&lt;mx:Image id=&quot;shot&quot; source=&quot;@Embed('screen.jpg')&quot;/&gt;
	&lt;mx:Canvas id=&quot;c3&quot; width=&quot;{1366/3}&quot; height=&quot;{768/3}&quot; scaleX=&quot;3&quot; scaleY=&quot;3&quot;/&gt;</pre><br />You may able to find the html+swf also the .fxp flex project here:<br />[<a rel="nofollow" href="http://www.filedropper.com/flasheffcase">www.filedropper.com</a>]<br /><br /><br />Thanks]]></description>
<dc:creator>user1363391</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Thu, 21 Feb 2013 00:24:06 -0600</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,10251,10251#msg-10251</guid>
<title>Correct way to cleanup after Text effect completed (6 replies)</title><link>http://www.flasheff.com/forum/read.php?31,10251,10251#msg-10251</link><description><![CDATA[ I have a text effect that is correctly playing my show transition (once only, I don't want looping), but in the transition end event handler I want to cleanup everything that was added to my component for the text effect (ie. the FlashEff2Flex instance). When I removeChild() on the FlashEff2Flex effect instance, my text hides. I've tried calling show and removeAll before removeChild but that didn't help. Why does calling removeChild cause my text to hide?]]></description>
<dc:creator>user835016</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Fri, 03 Aug 2012 03:15:33 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,10171,10171#msg-10171</guid>
<title>Illegal override of UIMovieClip in mx.flash.UIMovieClip (1 reply)</title><link>http://www.flasheff.com/forum/read.php?31,10171,10171#msg-10171</link><description><![CDATA[ I have no clue how to fix this problem... Please help.<br /><br />I have Flex application that loads another Flex SWF. The loaded SWF has animation with FlashEff. It was all working fine until I have added FlashEff. Now when the SWF is being loaded, it is stuck and I get the error:<br /><br /><strong class="bbcode">VerifyError: Error #1053: Illegal override of UIMovieClip in mx.flash.UIMovieClip.</strong><br /><br />Thats it, it doesn't give me any more clues on where the problem is. I am really clueless about this, it happened only after adding FlashEff.<br />Do you recognize this problem? Please help.]]></description>
<dc:creator>user1206761</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Tue, 17 Jul 2012 07:34:27 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,10116,10116#msg-10116</guid>
<title>Applying color transform after transition (1 reply)</title><link>http://www.flasheff.com/forum/read.php?31,10116,10116#msg-10116</link><description><![CDATA[ Thank you for answering all of my previous questions, I am doing a lot of use with FlashEff so I run into issues every now and then.<br />Now my problem is that I try to set color transform (txt.transform.colorTransform = myColor) on a text field, after this text had a show transition.<br />It doesn't work. The color isn't changing.<br /><br />Please help.]]></description>
<dc:creator>user1206761</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Mon, 11 Jun 2012 09:23:24 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,10111,10111#msg-10111</guid>
<title>Method to show the symbol after hide transition (1 reply)</title><link>http://www.flasheff.com/forum/read.php?31,10111,10111#msg-10111</link><description><![CDATA[ After I set hide transition on a symbol and use &quot;isTargetVisibleAtEnd&quot; false, I want the user to be able to manually show the object on his own time.<br />What method I call on the effect to do this? I tried &quot;removeHideTransition()&quot; and it doesn't do that.]]></description>
<dc:creator>user1206761</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Mon, 11 Jun 2012 09:16:36 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,10096,10096#msg-10096</guid>
<title>Filters that doesn't work with transitions? (2 replies)</title><link>http://www.flasheff.com/forum/read.php?31,10096,10096#msg-10096</link><description><![CDATA[ I have noticed that certain filters doesn't work with transitions.<br />For example, if I add Ascii filter to text, I can't use Text transitions on that text.<br />Is it supposed to be like this? If so, can you please list the filters that can't be used with transitions?]]></description>
<dc:creator>user1206761</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Wed, 06 Jun 2012 10:45:34 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,10031,10031#msg-10031</guid>
<title>Filter is gone after hide effect (4 replies)</title><link>http://www.flasheff.com/forum/read.php?31,10031,10031#msg-10031</link><description><![CDATA[ Hello,<br /><br />I have an image on the stage with a filter.<br />When I set a hide effect on that object and play the effect, the filter is gone after the transition.<br />I want the filter to always stay. How can I do that?]]></description>
<dc:creator>user1206761</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Wed, 30 May 2012 02:34:16 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,9966,9966#msg-9966</guid>
<title>Filter doesn't work (2 replies)</title><link>http://www.flasheff.com/forum/read.php?31,9966,9966#msg-9966</link><description><![CDATA[ I have a simple component for which I have copied the code from the tutorial file &quot;2 Apply a FlashEff2 filter&quot;.<br />I am using Flash Builder 4.5, so I have changed the code according to the instructions in the forum.<br />Still, I don't see anything on the stage, it doesn't work. If I remove the filter I do see the image.<br />Following is my code, please help:<br /><br /><pre class="bbcode">
&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
&lt;s:Group xmlns:fx=&quot;[<a rel="nofollow"  href="http://ns.adobe.com/mxml/2009&quot">ns.adobe.com</a>];
		 xmlns:s=&quot;library://ns.adobe.com/flex/spark&quot;
		 xmlns:mx=&quot;library://ns.adobe.com/flex/mx&quot;
		 width=&quot;95&quot; height=&quot;65&quot; contentBackgroundColor=&quot;#3F3F3F&quot; &gt;
	&lt;!-- The target object will be an image called &quot;myImage&quot; - you have to define the name property. --&gt;
	&lt;!-- It is a good practice to set the size for the Image object to the actual
	size of the image, otherwise the effects will not work due to an incorrect size
	of the Image component --&gt;
	&lt;mx:Image width=&quot;400&quot; height=&quot;300&quot; source=&quot;myImage.jpg&quot; id=&quot;myImage&quot; name=&quot;myImage&quot; autoLoad=&quot;true&quot; scaleContent=&quot;true&quot; complete=&quot;loadComplete()&quot; /&gt;
	&lt;fx:Script&gt;
		&lt;![CDATA[
			import FlashEff2Flex;
			
			import com.jumpeye.flashEff2.filter.reflection.FEFReflection;
			
			private var myEffect:FlashEff2Flex;
			private var reflection:FEFReflection;
			
			private function init(e:Event):void
			{
				myEffect._targetInstanceName = &quot;myImage&quot;;
				reflection = new FEFReflection();
				reflection.refresh = false;
				reflection.reflectionAlpha = 0.8;
				reflection.reflectionRatio = 150;
				reflection.reflectionDistance = 0;
				
				// Add the filter to the FlashEff2Flex instance.
				myEffect.addFilter(reflection);
			}
			
			private function loadComplete():void {
				// Once the image has been loaded, create the FlashEff2Flex component
				// instance, set it up and apply it on the image.
				myEffect = new FlashEff2Flex();
				myEffect.addEventListener(Event.ADDED_TO_STAGE, init);
				addElement(myEffect);
				
				// Create the reflection filter instance and set it up as you like.
				
				
				// Set the target object to the FlashEff2Flex instance. Once you do this,
				// the filter will be applied immediately.
				
			}
		]]&gt;
	&lt;/fx:Script&gt;
&lt;/s:Group&gt;
</pre>]]></description>
<dc:creator>user1206761</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Thu, 17 May 2012 09:55:25 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,9891,9891#msg-9891</guid>
<title>Unable to resolve resource bundle (3 replies)</title><link>http://www.flasheff.com/forum/read.php?31,9891,9891#msg-9891</link><description><![CDATA[ Hello,<br /><br />I am using Flash Builder 4.5.<br />I have added the FlashEff build paths to the project's settings, and when I compile the project I get the error:<br /><strong class="bbcode">Unable to resolve resource bundle &quot;core&quot; for locale &quot;en_US&quot;</strong><br /><br />I really don't know how to fix this error, please help.<br /><br />Thanks.]]></description>
<dc:creator>user1206761</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Sun, 06 May 2012 01:23:43 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,9546,9546#msg-9546</guid>
<title>FEFGlittering and Flex (3 replies)</title><link>http://www.flasheff.com/forum/read.php?31,9546,9546#msg-9546</link><description><![CDATA[ How I can use FEFGlittering filter in Flash Builder? In the Patterns folder there is no FEFGlittering.swc file, only FEFGlittering.fla.<br /><br />In <a rel="nofollow" href="http://www.flasheff.com/flex.html">this</a> page I read:<br /><br />What's inside the Flex pack?<br />1. The SWC FlashEff 2.0 Flex components<br />2. The FlashEff 2.0 patterns in SWC<br />3. The FlashEff 2.0 assets in SWC<br /><br />Thanks.]]></description>
<dc:creator>mike123</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Fri, 10 Feb 2012 03:09:03 -0600</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,9316,9316#msg-9316</guid>
<title>1 Looping show-hide effect not working in FB 4.5 (1 reply)</title><link>http://www.flasheff.com/forum/read.php?31,9316,9316#msg-9316</link><description><![CDATA[ <span style="font-size: large"><strong class="bbcode">Issue : blank display area on running the project (import it to FB 4.5)</strong></span><br /><br />I bought Flash Eff premium Plus and imported the project <strong class="bbcode">1 Looping show-hide effect</strong> from<br /><i class="bbcode">FlashEff2_Premium_Plus\FlashEff2 Flex\Tutorial Files\Flex Builder 4\1 Looping show-hide effect</i><br /><br /><pre class="bbcode">
&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
&lt;s:Application xmlns:fx=&quot;[<a rel="nofollow"  href="http://ns.adobe.com/mxml/2009&quot">ns.adobe.com</a>]; xmlns:s=&quot;library://ns.adobe.com/flex/spark&quot; xmlns:mx=&quot;library://ns.adobe.com/flex/mx&quot;
			   frameRate=&quot;30&quot; width=&quot;500&quot; height=&quot;400&quot;&gt;
	&lt;!-- The target object will be an image called &quot;myImage&quot; - you have to define the name property. --&gt;
	&lt;!-- It is a good practice to set the size for the Image object to the actual
	size of the image, otherwise the effects will not work due to an incorrect size
	of the Image component --&gt;
	&lt;mx:Image  complete=&quot;loadComplete()&quot; width=&quot;400&quot; height=&quot;300&quot; source=&quot;../images/logo.png&quot; id=&quot;myImage&quot; name=&quot;myImage&quot; autoLoad=&quot;true&quot; scaleContent=&quot;true&quot; x=&quot;50&quot; y=&quot;50&quot;/&gt;
	&lt;fx:Script&gt;
		&lt;![CDATA[
			
			import FlashEff2Flex;
			import com.jumpeye.Events.FLASHEFFEvents;
			import com.jumpeye.flashEff2.symbol.brightSquares.FESBrightSquares;
			import com.jumpeye.flashEff2.symbol.equalizer.FESEqualizer;
			import mx.flash.UIMovieClip;
			
			private var myEffect:FlashEff2Flex;
			private var showEffect:FESBrightSquares;
			private var hideEffect:FESEqualizer;
			
			private function loadComplete():void {
				// Once the image has been loaded, create the FlashEff2Flex component
				// instance, set it up and apply it on the image.
				myEffect = new FlashEff2Flex();
				
				// The hide transition starts 3 seconds after the show transition
				// has endded.
				myEffect.hideDelay = 3;
				myEffect.addEventListener(FLASHEFFEvents.TRANSITION_END, restartShowEffect);
				
				// Create the show and hide pattern instances. These instances will
				// actually execute the show and hide effects.
				showEffect = new FESBrightSquares();
				showEffect.squareWidth = 20
				showEffect.squareHeight = 20;
				showEffect.tweenDuration = 2;
				myEffect.showTransition = showEffect;
				
				hideEffect = new FESEqualizer();
				hideEffect.equalizerPercentage = 50;
				hideEffect.tweenDuration = 2;
				myEffect.hideTransition = hideEffect;
				
				// The FlashEff2Flex instance MUST be added to the display list before
				// setting the target object.
				addElement(myEffect);
				myEffect._targetInstanceName = &quot;myImage&quot;;
			}
			
			private function restartShowEffect(evt:FLASHEFFEvents):void {
				// Once the hide transition has endded, restart the show transition.
				var effectInstance:FlashEff2Flex = evt.target as FlashEff2Flex;
				if (effectInstance.currentTransitionType == &quot;hide&quot;) effectInstance.show();
			}
		]]&gt;
	&lt;/fx:Script&gt;
&lt;/s:Application&gt;</pre><br /><br />i used an image under &lt;mx:image&gt; (line 8) which works(displays) when i remove the complete handler (<i class="bbcode">complete=&quot;loadComplete()&quot;</i>) which assures tht the path to my image is fine.<br /><br />Then i used complete event as loadcomplete and under loadcomplete i put a comment on line 48<br /><pre class="bbcode">
myEffect._targetInstanceName = &quot;myImage&quot;;</pre>
and then i get back the image without any show/hide effect. Seems like there is something wrong with above line<br /><br />On going through the docs i found that<br /><pre class="bbcode">
2. Examples
2.1 Create a looping show/hide effect
Create a new ActionScript 3.0 file, set the frame rate to 30 fps and place an image on the stage. Convert it into a MovieClip and give it the instance name of &quot;myImage&quot;.</pre><br />Observation : Seems like the Image is not converted to MovieClip before applying as a target for the show/hide effect<br /><br />Please fix and commit the changes to the repository]]></description>
<dc:creator>user1028331</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Mon, 05 Dec 2011 02:45:43 -0600</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,8976,8976#msg-8976</guid>
<title>GPU support (1 reply)</title><link>http://www.flasheff.com/forum/read.php?31,8976,8976#msg-8976</link><description><![CDATA[ Hi,<br /><br />Does FlashEff2.0 support GPU acceleration, or do you plan to implement it?<br />If you plan it, when it's expected to come out?]]></description>
<dc:creator>Trivid</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Mon, 24 Oct 2011 08:38:35 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,8746,8746#msg-8746</guid>
<title>Differences between Flex2.0 &amp; Flex3.0 (no replies)</title><link>http://www.flasheff.com/forum/read.php?31,8746,8746#msg-8746</link><description><![CDATA[ Hi ...<br />any one can tell me what are the main differences between Flex2.0 &amp; Flex3.0?]]></description>
<dc:creator>user919856</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Wed, 14 Sep 2011 05:24:00 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,8571,8571#msg-8571</guid>
<title>Using the flex effects in FlashDevelop (flex SDK) (2 replies)</title><link>http://www.flasheff.com/forum/read.php?31,8571,8571#msg-8571</link><description><![CDATA[ Hi,<br /><br />I'm looking to buy the Flex component (the $99 one), and I need to ask some questions first, so I'd really appreciate it if someone could answer me?<br /><br />1. Is the flex component actionscript based, or does it use some specific features in Flex Builder that make it program specific. What I mean is, right now I'm using the Flex SDK, but I'm using FlashDevelop as my IDE, would I still be able to compile the effects, or do I definitely need the Adobe Flex IDE?<br /><br />2. What does the code component do in the premium version?<br /><br />Thanks!]]></description>
<dc:creator>user876261</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Tue, 13 Sep 2011 08:04:33 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,8391,8391#msg-8391</guid>
<title>How to make a slideshow with FlashEff2 Flex? (2 replies)</title><link>http://www.flasheff.com/forum/read.php?31,8391,8391#msg-8391</link><description><![CDATA[ I'll like the effects of FlashEff2 and I'm trying to make nice transitions between 3 images using FlashEff2 for Flex. Kind of a slideshow.<br /><br />One image with show- and hide transitions works well.<br />However, how to apply Flash2Eff - effects so one image transfers nicely in another?<br /><br />I've tried<br />1. one FlashEff2 effect, and in the transition-end handler change the target of the effect instance to a new image. No luck.<br />2. for each image, when loaded, trying to attach a new FlashEff2 effect. No luck.<br /><br />Does someone has some snippet code (Flex and/or AS3 code)?<br /><br />Thanks,<br />Peter]]></description>
<dc:creator>wbpepo</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Wed, 14 Dec 2011 14:38:05 -0600</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,8341,8341#msg-8341</guid>
<title>No Effects in Spark TitleWindow via PopUp Manager (2 replies)</title><link>http://www.flasheff.com/forum/read.php?31,8341,8341#msg-8341</link><description><![CDATA[ I admit I just purchased FlashEffFlex today so I am new to this component but I can't seem to get FlashEffFlex effects to run in a Spark TitleWindow (4.5) initiated by the PopUp Manager.<br /><br />See examples below. The View Source is enabled so you can right click to see that the only difference is one runs in the root application as where the other in a titleWindow component.<br /><br />Example 1 (runs in root application)<br /><a rel="nofollow" href="http://emarket101.com/FlashEff2Flex/root/FlashEff2Flex_RootApplication.html">http://emarket101.com/FlashEff2Flex/root/FlashEff2Flex_RootApplication.html</a><br /><br />Example 2 (does not run in titleWindow)<br /><a rel="nofollow" href="http://emarket101.com/FlashEff2Flex/titlewin/FlashEff2Flex_SparkTitleWindow.html">http://emarket101.com/FlashEff2Flex/titlewin/FlashEff2Flex_SparkTitleWindow.html</a><br /><br />Any suggestions are much appreciated. I have also created a support ticket regarding this issue.]]></description>
<dc:creator>user818516</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Thu, 07 Jul 2011 07:06:51 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,8266,8266#msg-8266</guid>
<title>cube effect (1 reply)</title><link>http://www.flasheff.com/forum/read.php?31,8266,8266#msg-8266</link><description><![CDATA[ Hello<br /><br />when I bought FlashEff 2.0 Flex, I had the hope, to get some 3D cube effects. Have I overlook them, or are there missing.<br /><br />Do you know when there will be real 3D effects with the molehill-api, to which you can programmatically assign the perspectiv settings?]]></description>
<dc:creator>user805706</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Wed, 29 Jun 2011 04:44:19 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,7856,7856#msg-7856</guid>
<title>Compatible with Flex 4.5? (17 replies)</title><link>http://www.flasheff.com/forum/read.php?31,7856,7856#msg-7856</link><description><![CDATA[ Hi,<br /><br />we are in trouble again. Flasheff doesn't seem to work with Flex SDK 4.5. Will there be an update?<br /><br />For example the &quot;1 Looping show-hide effect&quot; sample project won't show anything if compiled with 4.5.]]></description>
<dc:creator>krumedia</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Tue, 10 Jan 2012 00:31:02 -0600</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,7696,7696#msg-7696</guid>
<title>Can FlashEff play parallel with order standar MX effect? (3 replies)</title><link>http://www.flasheff.com/forum/read.php?31,7696,7696#msg-7696</link><description><![CDATA[ Hi every one, I has a trouble that I want to play FlashEff together with Move effect. But the Move effect can't play stimulate with FlashEff.<br /><br />Thanks]]></description>
<dc:creator>ronin1184</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Tue, 26 Apr 2011 02:42:05 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,7476,7476#msg-7476</guid>
<title>Memory Leak in Flasheff? (3 replies)</title><link>http://www.flasheff.com/forum/read.php?31,7476,7476#msg-7476</link><description><![CDATA[ Memory usage is increasing for every created object of Flasheff. Is there a problem with the Array FlashEff2.targetPaths that won't release object references? (If I understand it right what Flash Builder Profiler had shown.)]]></description>
<dc:creator>krumedia</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Mon, 04 Apr 2011 09:48:34 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,7456,7456#msg-7456</guid>
<title>Swap transition problem (9 replies)</title><link>http://www.flasheff.com/forum/read.php?31,7456,7456#msg-7456</link><description><![CDATA[ I have created a test project to experiment on the swap mode.<br /><br />What is wrong with the following code? At runtime there appears a <i class="bbcode">FLASHEFF2 ERROR: ReferenceError: Error #1069: Property _swapTransitionStartCommands not found on FlashEff2Flex and there is no default value.</i><br /><br /><pre class="bbcode">
&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
&lt;s:Application xmlns:fx=&quot;<a rel="nofollow"  href="http://ns.adobe.com/mxml/2009">http://ns.adobe.com/mxml/2009</a>&quot; xmlns:s=&quot;library://ns.adobe.com/flex/spark&quot; 
	xmlns:mx=&quot;library://ns.adobe.com/flex/mx&quot; minWidth=&quot;955&quot; minHeight=&quot;600&quot;
	creationComplete=&quot;application1_creationCompleteHandler()&quot;&gt;
	
	&lt;fx:Script&gt;&lt;![CDATA[
			import com.jumpeye.flashEff2.symbol.equalizer.FESEqualizer;
			import com.jumpeye.flashEff2.symbol.pixelate.FESPixelate;
			import com.jumpeye.flashEff2.symbol.waves.FESWaves;
			
			private var showPattern1:FESEqualizer = new FESEqualizer();
			private var showPattern2:FESPixelate = new FESPixelate();
			private var hidePattern:FESWaves = new FESWaves();
			
			private var myEffect:FlashEff2;

			protected function application1_creationCompleteHandler():void
			{
				myEffect = new FlashEff2Flex();
				
				myEffect.showTransition = showPattern2;
				myEffect.swapTransition = showPattern1;
				myEffect.hideTransition = hidePattern;
				
				myEffect.useSwapInsteadHide = true;
				myEffect.swapType = FlashEff2.SWAP_TYPE_HIDE_AND_SHOW;
				
				this.addElement(myEffect);
				myEffect.target = g1;
				myEffect.swapTarget = g2;
			}
	]]&gt;&lt;/fx:Script&gt;
	
	&lt;s:Button label=&quot;Restart&quot; click=&quot;myEffect.show();&quot; /&gt;
	
	&lt;s:Graphic x=&quot;100&quot; y=&quot;100&quot; id=&quot;g1&quot;&gt;
		&lt;s:Rect width=&quot;400&quot; height=&quot;300&quot;&gt;
			&lt;s:fill&gt;
				&lt;s:SolidColor color=&quot;#00ff00&quot; /&gt;
			&lt;/s:fill&gt;
		&lt;/s:Rect&gt;
	&lt;/s:Graphic&gt;
	
	&lt;s:Graphic x=&quot;200&quot; y=&quot;100&quot; id=&quot;g2&quot;&gt;
		&lt;s:Rect width=&quot;400&quot; height=&quot;300&quot;&gt;
			&lt;s:fill&gt;
				&lt;s:SolidColor color=&quot;#ff0000&quot; /&gt;
			&lt;/s:fill&gt;
		&lt;/s:Rect&gt;
	&lt;/s:Graphic&gt;
	
&lt;/s:Application&gt;</pre>]]></description>
<dc:creator>krumedia</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Wed, 14 Dec 2011 14:39:56 -0600</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,7436,7436#msg-7436</guid>
<title>Using FlashEff on Flash builder 4 (1 reply)</title><link>http://www.flasheff.com/forum/read.php?31,7436,7436#msg-7436</link><description><![CDATA[ I am not very comfortable with <strong class="bbcode">Flash Professional CS5</strong> but i am pro in <strong class="bbcode">Flash Builder 4</strong> .<br />I have compiled FlashEff examples on Flash CS5 and its awesome.<br /><br />Now can i have those same effects in Flex without using Flash?<br />Will those effects be smooth ?]]></description>
<dc:creator>user665996</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Mon, 28 Mar 2011 05:38:19 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,7201,7201#msg-7201</guid>
<title>Changing the text that is being animated? (1 reply)</title><link>http://www.flasheff.com/forum/read.php?31,7201,7201#msg-7201</link><description><![CDATA[ I'm trying to create a function that changes the text of the TextField that is being animated.<br />Whenever I change the text using fte.text = theText; it causes the effect to hang. Or Stop, or whatever. Visually, the text disappears.<br />I've tried to stop the effect and then restart it using<br />myEffect.stop();<br />fte.text = theText;<br />myEffect.show();<br />but that doesn't help.<br /><br />Any ideas?<br />High level, I simply need to be able to change the text that's being animated after the animation has been started. It's fine (and preferable) to do it before the show effect starts.<br />Thanks in advance.<br />Bob]]></description>
<dc:creator>user639621</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Tue, 08 Mar 2011 05:26:55 -0600</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,7181,7181#msg-7181</guid>
<title>2 lines text (1 reply)</title><link>http://www.flasheff.com/forum/read.php?31,7181,7181#msg-7181</link><description><![CDATA[ Hello, I would like to apply effect to a two lines text, but I wold like to have the line n.1 align to left and line n.2 to right.<br />Ho w to do it? Is it necessary to create two text boxes?<br />Thank you.]]></description>
<dc:creator>user639821</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Tue, 08 Mar 2011 05:29:08 -0600</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,7041,7041#msg-7041</guid>
<title>Tile List Item Changes (3 replies)</title><link>http://www.flasheff.com/forum/read.php?31,7041,7041#msg-7041</link><description><![CDATA[ I have a tileList with an itemrenderer that has an image and some text. Certain actions will add or remove items from the tilelist. I can add a standard Flex effect (fade or blur) using the &quot;itemsChangeEffect&quot; attribute of the list that will fire when an item is added or removed, but none of my FlashEffFlex effects works this way. Do FlashEffFlex effects not work with a tilelist or at least not with the itemsChangeEffect? Is there a different method I could use?<br /><br />Thanks,<br />Jack]]></description>
<dc:creator>jomelia</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Thu, 10 Mar 2011 01:40:36 -0600</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,6981,6981#msg-6981</guid>
<title>FESFlip hang (2 replies)</title><link>http://www.flasheff.com/forum/read.php?31,6981,6981#msg-6981</link><description><![CDATA[ Hello,<br /><br />i set up serveral show transitions and decide which effect to play:<br /><br /><pre class="bbcode">
		private function imageLoadingCompleted():void
		{
			// Need to stop
			effect.stop();
			
			switch (imageChangeReason)
			{
				case IMAGE_CHANGE_DEFAULT:
					effect.showTransition = photoShowTransition;
					break;
				case IMAGE_CHANGE_NEXT:
					slideShowTransition.preset = 2;
					effect.showTransition = slideShowTransition;
					break;
				case IMAGE_CHANGE_PREVIOUS:
					slideShowTransition.preset = 1;
					effect.showTransition = slideShowTransition;
					break;
				case IMAGE_CHANGE_COLOR_NEXT:
					effect.showTransition = flipShowTransition;
					break;
				case IMAGE_CHANGE_COLOR_PREVIOUS:
					effect.showTransition = flipShowTransition;
					break;
			}
			effect.show();
		}</pre><br />But the flipShowTransition (FESFlip) hangs when played and the processor usage is high and flash player blocks for the duration of the transition.<br /><br />This is the configuration of the flipShowTransition:<br /><br /><pre class="bbcode">
			flipShowTransition = new FESFlip();
			flipShowTransition.preset=1;
			flipShowTransition.focalDistance=120;
			flipShowTransition.smooth=true;
			flipShowTransition.smoothSegments=3;
			flipShowTransition.tweenDuration=0.9;
			flipShowTransition.tweenType='Strong';
			flipShowTransition.easeType='easeInOut';</pre><br />The other types of transitions work fine.]]></description>
<dc:creator>krumedia</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Tue, 22 Feb 2011 05:22:26 -0600</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,6941,6941#msg-6941</guid>
<title>Target appears, effect runs, then target disappears (1 reply)</title><link>http://www.flasheff.com/forum/read.php?31,6941,6941#msg-6941</link><description><![CDATA[ Hello all,<br />Brand new to FlashEff and I'm trying a show effect on an image in Flex (sdk 3.5). I created a sparkle effect in the online panel, copied the code to my file, added it to an init function. Running the file, the effect plays just fine but when it's done my target image disappears. Any ideas?<br /><br /><br />Code below:<br />import com.jumpeye.flashEff2.symbol.sparkle.FESSparkle;<br /><br />private function addFeEffect():void{<br />var fe:FlashEff2Flex = new FlashEff2Flex ();<br />this.addChild(fe);<br />fe.target = imgSmartphone;<br /><br />var pattern0:FESSparkle = new FESSparkle();<br />pattern0.preset=2;<br />pattern0.maximumParticleSize=7;<br />pattern0.maximumParticleSpread=150;<br />pattern0.particleDiversity=30;<br />pattern0.particleEmissionInterval=0.4;<br />pattern0.particleTweenDuration=1;<br />pattern0.glowAmount=10;<br />pattern0.glowColor=16777215;<br />pattern0.emitterSize=0;<br />pattern0.tweenDuration=1.5;<br />pattern0.tweenType='Strong';<br />pattern0.easeType='easeInOut';<br /><br />fe.showTransition=pattern0;<br /><br />}<br /><br /><br />Thanks,<br />Jack]]></description>
<dc:creator>jomelia</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Fri, 18 Feb 2011 01:30:33 -0600</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,6746,6746#msg-6746</guid>
<title>Show/hide if not applied already (6 replies)</title><link>http://www.flasheff.com/forum/read.php?31,6746,6746#msg-6746</link><description><![CDATA[ Hello,<br /><br />calling hide() on a hidden element will repeat the hide transition. How do i achieve the transition is only played once?<br /><br />This is what i tried: (my try was to add a helper method to a derived class of FlashEff2Flex)<br /><br /><pre class="bbcode">
		public function toVisibility(visible:Boolean):void
		{
			if (this.isTransitioning)
			{
				var toTransitionType:String = visible ? &quot;show&quot; : &quot;hide&quot;;
				if (this.currentTransitionType == toTransitionType)
				{
					return;
				}
				
				this.stop();
			}
			else if (target.visible == visible) // won't work!
			{
				return;
			}
			
			if (visible) this.show();
			else this.hide();
		}</pre><br />So frustrating: Closed source is such a pain like walking with tied hands.]]></description>
<dc:creator>krumedia</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Thu, 24 Feb 2011 05:33:04 -0600</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,6736,6736#msg-6736</guid>
<title>Autohide FlashEff? (2 replies)</title><link>http://www.flasheff.com/forum/read.php?31,6736,6736#msg-6736</link><description><![CDATA[ Hello,<br /><br />in the following scenario there is a main view and the user is able to open controls in a popup view.<br />The animations for the popup work fine. But the object of FlashEff2Flex does prevent the main view from getting mouse events.<br /><br />Is there a way to auto hide also the object of FlashEff2Flex (the visibility of the popup is toggled the right way).<br /><br /><pre class="bbcode">
&lt;s:Group&gt;

  &lt;!-- Input text fields, buttons, etc here. Need mouse events. --&gt;
  &lt;my:MainControl ... /&gt;

  &lt;s:Group&gt;
    &lt;!-- Input text fields, buttons, etc here. Need mouse events. --&gt;
    &lt;my:PopupControl ... /&gt;
    &lt;FlashEff2Flex ... /&gt;
  &lt;/s:Group&gt;

&lt;/s:Group&gt;</pre>]]></description>
<dc:creator>krumedia</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Thu, 10 Feb 2011 00:46:05 -0600</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,6671,6671#msg-6671</guid>
<title>Mask/filters for parent of flasheff'd element (4 replies)</title><link>http://www.flasheff.com/forum/read.php?31,6671,6671#msg-6671</link><description><![CDATA[ Hello,<br /><br />we would like to apply a mask and flash filters to a parent element. The flasheff2 animation starts to play but it is not affected by the mask and the bitmap filter.<br /><br /><br /><pre class="bbcode">
	&lt;s:Group width=&quot;600&quot; height=&quot;450&quot;&gt;
		&lt;s:mask&gt;
			&lt;s:Group width=&quot;600&quot; height=&quot;450&quot;&gt;
				&lt;s:Rect radiusX=&quot;15&quot; width=&quot;600&quot; height=&quot;450&quot;&gt;
					&lt;s:fill&gt;
						&lt;s:SolidColor color=&quot;#FFFFFF&quot;/&gt;
					&lt;/s:fill&gt;
				&lt;/s:Rect&gt;
			&lt;/s:Group&gt;
		&lt;/s:mask&gt;
		&lt;s:filters&gt;
			&lt;s:GlowFilter color=&quot;#000000&quot; blurX=&quot;10&quot; blurY=&quot;10&quot; strength=&quot;2&quot; inner=&quot;true&quot; /&gt;
		&lt;/s:filters&gt;
			
		&lt;mx:Image
			id=&quot;myImage&quot;
			width=&quot;600&quot; height=&quot;450&quot;
			source=&quot;@Embed('Chrysanthemum.jpg')&quot;
			/&gt;
	&lt;/s:Group&gt;
	
	&lt;fx:Script&gt;
		&lt;![CDATA[
			import FlashEff2Flex;
			import com.jumpeye.flashEff2.symbol.brightSquares.FESBrightSquares;
			
			private var myEffect:FlashEff2Flex;
			private var showEffect:FESBrightSquares;
			
			// creationComplete
			private function init():void {
				myEffect = new FlashEff2Flex();
				
				showEffect = new FESBrightSquares();
				showEffect.squareWidth = 20
				showEffect.squareHeight = 20;
				showEffect.tweenDuration = 2;
				myEffect.showTransition = showEffect;
				
				addElement(myEffect);
				myEffect.target = myImage;
			}
		]]&gt;
	&lt;/fx:Script&gt;</pre><br />Thank you,<br />Matthias]]></description>
<dc:creator>krumedia</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Wed, 09 Feb 2011 05:35:00 -0600</pubDate></item>
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