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<title>FlashEff Forum - FlashEff 1 (Discontinued version)</title>
<description>Use this forum if you have issues or you want to discuss about the FlashEff V1 component.</description><link>http://www.flasheff.com/forum/list.php?23</link><lastBuildDate>Wed, 08 Sep 2010 18:24:16 -0500</lastBuildDate>
<generator>Phorum 5.2.7</generator>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,5557,5557#msg-5557</guid>
<title>How to find stage width and height of SWF file? (no replies)</title><link>http://www.flasheff.com/forum/read.php?23,5557,5557#msg-5557</link><description><![CDATA[ Hello Experts,<br />I have a small issue in ActionScript 2.0. I want to know the stage width and height for external SWF file.<br />I used the following code:<br /><br />var loader:MovieClip = _root.createEmptyMovieClip('loader', 1);<br />var obj:Object = new Object();<br />var mcl:MovieClipLoader = new MovieClipLoader();<br />mcl.loadClip(&quot;external.swf&quot;,loader);<br />mcl.addListener(obj);<br /><br />obj.onLoadInit = function(mc)<br />{<br />trace(mc._width);<br />trace(mc._height);<br />};<br /><br />It's showing the whole animation's width and height but I want only stage width &amp; height<br /><br />How is it possible?<br /><br />Thanks in advance for your comment...]]></description>
<dc:creator>udaysingh</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Wed, 18 Aug 2010 08:19:58 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,5145,5145#msg-5145</guid>
<title>How to create a tooltip for images with a Flasheff component ? (no replies)</title><link>http://www.flasheff.com/forum/read.php?23,5145,5145#msg-5145</link><description><![CDATA[ Hi,<br /><br />I have an existing flash movie with several movie clips for which I'm using the Flasheff component. On click, each image opens a lightbox.<br /><br />What I want to do, is to show a tooltip (with different text) when hovering over each movie clip. Could someone please help me to achieve this?]]></description>
<dc:creator>motofzr1000</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Mon, 19 Apr 2010 14:29:37 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,4513,4513#msg-4513</guid>
<title>How to make a loop start from a button (no replies)</title><link>http://www.flasheff.com/forum/read.php?23,4513,4513#msg-4513</link><description><![CDATA[ i want to the transition to play once and then stop when showing the button for the first time then on mouse over i want to get the animation to loop and for mouse out the animation to stop is it possible to make this.. im a totaly newbie in ac3.]]></description>
<dc:creator>cabalismo</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Wed, 25 Nov 2009 13:36:14 -0600</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,4363,4363#msg-4363</guid>
<title>simple image banner (no replies)</title><link>http://www.flasheff.com/forum/read.php?23,4363,4363#msg-4363</link><description><![CDATA[ Hi,<br />I m searching a tutorial for Flash eff in order to create a simple image banner.<br />I would like to have several images with the same Flash effect ( so displaying 100% of the image 1, a pause, 100% of image 2 and so on).<br /><br />Thinking it's simple but i m beginning the Flash<br /><br />Thanks a lot]]></description>
<dc:creator>lstephan</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Sun, 08 Nov 2009 02:03:16 -0600</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,4255,4255#msg-4255</guid>
<title>cycle (no replies)</title><link>http://www.flasheff.com/forum/read.php?23,4255,4255#msg-4255</link><description><![CDATA[ I have build a banner with text and images. This banner have 10 layer all have 1 frame. The total time of the banner is 30 seconds.<br />In that way I can at the end of 30 sec cycle to the start?<br /><br />After the 30 sec of animations the banner stop.<br />I use Flash cs3 and Flasheff 2 beta.<br /><br />I can link the last flasheffect with the first for restart a cycle?<br />Or you can explain the others method?]]></description>
<dc:creator>ngegno</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Wed, 21 Oct 2009 06:57:51 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,4185,4185#msg-4185</guid>
<title>adding flashEff2 component to movie clip resizes my image (no replies)</title><link>http://www.flasheff.com/forum/read.php?23,4185,4185#msg-4185</link><description><![CDATA[ I have a photo inside of a graphic symbol. I convert the photo to a movie clip then drag a FlashEff2 component onto the movei clip. When I run the movie the photo is resized smaller. If I remove the FlashEff2 component the movie clip stays it's original size.]]></description>
<dc:creator>Jfled</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Tue, 13 Oct 2009 13:17:56 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,3929,3929#msg-3929</guid>
<title>Help Buttons Not Working (2 replies)</title><link>http://www.flasheff.com/forum/read.php?23,3929,3929#msg-3929</link><description><![CDATA[ I need some urgent help with my banner ad. The two buttons on the last frame don't work. The one needs to replay the ad and the other needs to link somewhere else on the site. I've included the file to help make sense of it. Thanks]]></description>
<dc:creator>Chase</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Mon, 14 Sep 2009 10:26:15 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,3733,3733#msg-3733</guid>
<title>LOOPING THROUGH XML DYNAMICALLY (5 replies)</title><link>http://www.flasheff.com/forum/read.php?23,3733,3733#msg-3733</link><description><![CDATA[ Ive got this looping through my xml nodes which works fine, but the transition effect is only happening at &quot;hide&quot;. Im guessing this is a loading issue? ill get back to it.<br /><br /><pre class="bbcode">
import com.jumpeye.Events.FLASHEFFEvents;

// The Timer object is used to put a delay of 1 second between the
// show and hide transitions.
var timerObject:Timer = new Timer(5000);

// The transition type which will change from &quot;show&quot; to &quot;hide&quot; and
// &quot;hide&quot; to &quot;show&quot; after each transition has endded.
var transitionType:String = &quot;show&quot;;

// The index of the current line from the xml file (the &lt;text&gt; nodes).
var textIndex:int = 0;

// The XML object that will hold the data read from the xml file.
var xmlData:XML;

var loaderObject:URLLoader = new URLLoader();
loaderObject.load(new URLRequest(&quot;gallery.xml&quot;));

loaderObject.addEventListener(Event.COMPLETE, loaderHandler);
timerObject.addEventListener(TimerEvent.TIMER, timerHandler);
fe.addEventListener(FLASHEFFEvents.TRANSITION_END, transitionHandler);

// After the xml file has loaded, the first line of text is set into
// the text field and then the TxEff component instance is set up and
// starts the &quot;show&quot; transition.
function loaderHandler(eventObj:Event):void {
    xmlData = XML(loaderObject.data);
	ldr.source = xmlData.img[textIndex]
	fe._targetInstanceName = &quot;ldr&quot;;
	fe.transitionEffect(transitionType);
}

// This timer handler is called whenever the timer object has reached
// the delay of 1 second. Then the timer is stopped and a new show or
// hide transition starts.
function timerHandler(eventObj:TimerEvent):void {
	timerObject.stop();
	if (transitionType == &quot;show&quot;) transitionType = &quot;hide&quot;;
	else transitionType = &quot;show&quot;;
	fe.transitionEffect(transitionType);
}

// This functin is called whenever a show or hide transition ends.
function transitionHandler(evtObj:FLASHEFFEvents):void {
	if (transitionType == &quot;show&quot;) {
		// When a show transition has endded, the timer starts, so it
		// will introduce a delay of one second until the hide
		// transition starts.
		timerObject.start();
	}
	else {
		// When a hide transition has endded, the text from the next
		// &lt;text&gt; node is written into the text field. Then, the
		// transition type is set to &quot;show&quot; and a new show transition
		// starts. When the last line of text has been displayed, the
		// index is set back to 0, so the text will be displayed all
		// over again.
		textIndex++;
		if (textIndex == xmlData.img.length()) textIndex = 0;
		ldr.source = xmlData.img[textIndex]
		transitionType = &quot;show&quot;;
		fe.transitionEffect(transitionType);
	}
}</pre>]]></description>
<dc:creator>ahsi</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Wed, 30 Sep 2009 02:18:09 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,3471,3471#msg-3471</guid>
<title>addChild causes FlashEff MC to reposition (1 reply)</title><link>http://www.flasheff.com/forum/read.php?23,3471,3471#msg-3471</link><description><![CDATA[ I have a number of dynamically created objects being placed on the stage.<br /><br />Some have flashEff applied through actionscript, and it all works fine.<br /><br />However I then need to dynamically animate a mask hiding these objects, and as you cannot apply the same mask to multiple objects via actionscript I am moving the objects to a parent MovieClip with addChild, which then has the animated mask applied.<br /><br />The problem is the elements with FlashEff reposition themselves when they are placed in the parent MC, if I comment out the FlashEff code for the MC they remain in the correct position?<br /><br />Why are the FlashEff applied MC's moving, and is there a solution?]]></description>
<dc:creator>tsmithf</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Mon, 10 Aug 2009 02:08:19 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,3443,3443#msg-3443</guid>
<title>FlashEff Panel not working (1 reply)</title><link>http://www.flasheff.com/forum/read.php?23,3443,3443#msg-3443</link><description><![CDATA[ My FlashEff Panel is not working. The progress loader icon stills spinning and nothing happens, I can't selected to &quot;Sing In&quot; or to &quot;Work off line&quot;. Using Flash CS3.<br />Thanks advice.]]></description>
<dc:creator>LeoCavalcante</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Mon, 10 Aug 2009 02:09:27 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,3095,3095#msg-3095</guid>
<title>Exporting problems!!! (1 reply)</title><link>http://www.flasheff.com/forum/read.php?23,3095,3095#msg-3095</link><description><![CDATA[ first of all im from mexico so forgive my english.<br /><br />well my problem is that i made an animation that has around 7600 (i dont know if that matters) and i use a lot of the flash eff components but when i want to export it the effects doesnt work and i dont know if there's a limit in the components or my .fla is too heavy, other solution that i tried to made is to divide my animation into scenes but the program turns off and i have a new mac!! so i dont know where is the problem if you cand propose me a solution i will be very grateful.]]></description>
<dc:creator>ocoronae</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Thu, 02 Jul 2009 01:53:23 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,3077,3077#msg-3077</guid>
<title>reding text from xml, updating on actionscrip cuepoints (1 reply)</title><link>http://www.flasheff.com/forum/read.php?23,3077,3077#msg-3077</link><description><![CDATA[ Hi, I am considering using flash eff for a project I am working on and would appreciate some tips.<br />I want to have text animations coincide with actionscript cuepoints, when a cuepoint is reached the previous screen of text has it's hide animation run and then it is replaced by the new text. I want to feed in this text via xml.<br />Is this possible and where do I start!<br />thanks<br />Dave]]></description>
<dc:creator>davedave</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Tue, 30 Jun 2009 06:27:41 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,3059,3059#msg-3059</guid>
<title>Slideshow animation Stops (7 replies)</title><link>http://www.flasheff.com/forum/read.php?23,3059,3059#msg-3059</link><description><![CDATA[ I have 10 image as a slideshow banner animation all has a effects. It plays 1st time in html, but doesnt play when i goto the other pages. ??? Please help.]]></description>
<dc:creator>getafixdesign</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Tue, 30 Jun 2009 04:07:21 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,3057,3057#msg-3057</guid>
<title>Find events ? (1 reply)</title><link>http://www.flasheff.com/forum/read.php?23,3057,3057#msg-3057</link><description><![CDATA[ Hello,<br /><br />I try to find events, I have clip with Show and Hide transition, and I want know how to assign events<br /><br />I use this:<br /><br /><pre class="bbcode">
import com.jumpeye.flashEff.text.alpha.FETAlpha;
import com.jumpeye.Events.FLASHEFFEvents;

test5_mc.myeffect.addEventListener(FLASHEFFEvents.TRANSITION_START, transitionStartHandler);
test5_mc.myeffect.addEventListener(FLASHEFFEvents.TRANSITION_END, transitionEndHandler);

function transitionStartHandler(evtObj:FLASHEFFEvents):void {
     trace(&quot;The transition has started.&quot;);
}

function transitionEndHandler(evtObj:FLASHEFFEvents):void {
     trace(&quot;The transition has ended.&quot;);
}</pre><br />result:<br /><br />The transition has started.<br />The transition has ended.<br />The transition has started.<br />The transition has ended.<br /><br /><br />This work fine but how to apply to show and hide separatly ?<br />Where is &quot;show&quot; and where is &quot;hide&quot;, because I want put differents actions to us<br /><br />Sorry for my poor english]]></description>
<dc:creator>ilanb</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Tue, 30 Jun 2009 02:32:40 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,3039,3039#msg-3039</guid>
<title>ArgumentError: Error #1063: with CS4... (2 replies)</title><link>http://www.flasheff.com/forum/read.php?23,3039,3039#msg-3039</link><description><![CDATA[ Just purchased Flash CS4 and I'm experiencing &quot;Error #1063&quot; on many of the effects (about 10% of them don't work.)<br /><br />ArgumentError: Error #1063: Argument count mismatch on com.jumpeye.flashEff2.filter.shadow::FEFShadow(). Expected 0, got 1.<br />at FlashEff2/addFilterByName()<br />at FlashEff2/setProperties()<br />at FlashEff2/set xmlString()<br />at effects_2_photo1_fla::MainTimeline/__setProp___id0__2_photo1_Layer1_4()<br />at effects_2_photo1_fla::MainTimeline/frame5()<br /><br />I've started with a fresh FLA and still get this error on even simple effects, like the shadow filter.<br /><br />Any Idea what could be causing this?<br /><br />Thanks!]]></description>
<dc:creator>fernandovedal</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Sun, 03 Jan 2010 05:08:52 -0600</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,3015,3015#msg-3015</guid>
<title>TxEff effects - rendered to swf? (1 reply)</title><link>http://www.flasheff.com/forum/read.php?23,3015,3015#msg-3015</link><description><![CDATA[ Hi - are effects included in an exported swf?<br />I grabbed a banner from [<a rel="nofollow" href="http://www.txeff.com/">www.txeff.com</a>] - when I play using SWF player, no effects are included. Am looking to use the text effects offline in a video edit.<br />Edt]]></description>
<dc:creator>edt</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Wed, 01 Jul 2009 01:47:02 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,3011,3011#msg-3011</guid>
<title>On looping slideshow, buttons break timing (4 replies)</title><link>http://www.flasheff.com/forum/read.php?23,3011,3011#msg-3011</link><description><![CDATA[ As you can see on the attached file, I am using the slideshow video tutorial code verbatim for the 30 second slides. I am also using the code mentioned above to create an automatic loop.<br /><br />My problem is in my button. My ultimate intent is to create 5 buttons that always are visible that one can use to click to the slide of their preference. I built the first one within this FLA, but I'm encountering a strange glitch. The button will successfully take the show to frame 1, but then the slide show seems to forget the timing for frame 2. Instead of playing for 30 seconds, it plays for just the length of the text transition.<br /><br />Can anyone help please.]]></description>
<dc:creator>micahboswell</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Fri, 26 Jun 2009 03:53:34 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,3003,3003#msg-3003</guid>
<title>SWF not working in HTML page - works fine as standalone (1 reply)</title><link>http://www.flasheff.com/forum/read.php?23,3003,3003#msg-3003</link><description><![CDATA[ I am working on a FlashEff slideshow located <a rel="nofollow" href="http://www.albiernats.com/index2.htm">here</a> -- this is basically a modification of the slideshow presentation example from FlashEff - using only the desert illusion effect and no buttons.<br /><br />The SWF works fine on my local machine and in a direct URL (<a rel="nofollow" href="http://www.albiernats.com/slideshow/SlideShow.swf">here</a>), but in the page, it fails to load.<br /><br />Anyone have any ideas?]]></description>
<dc:creator>BenSanders</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Tue, 23 Jun 2009 02:56:58 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,2997,2997#msg-2997</guid>
<title>how to use Actionscript 3.0 to control Flasheff (1 reply)</title><link>http://www.flasheff.com/forum/read.php?23,2997,2997#msg-2997</link><description><![CDATA[ I really like most of the animations but I need to be able to control them using Actionscript.<br />How is that done?<br />Say if I want one to start and stop on click....<br /><br />Thanks...]]></description>
<dc:creator>davisel</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Mon, 22 Jun 2009 03:16:19 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,2991,2991#msg-2991</guid>
<title>Still can't see the component on my new mac (1 reply)</title><link>http://www.flasheff.com/forum/read.php?23,2991,2991#msg-2991</link><description><![CDATA[ Please help - I just installed the flash component, the way you suggested (extension manager from within flash) but I still can't see the flash effect in the component panel. As I just switched to a mac I heardly know where to surch and find the problem. I know I had a same problem on my pc - it had something to do with the language - but as I told before, I have no idea where to look on my mac. thx!]]></description>
<dc:creator>hanspanorama</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Mon, 22 Jun 2009 08:56:52 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,2989,2989#msg-2989</guid>
<title>Loop problem (try to read it) (1 reply)</title><link>http://www.flasheff.com/forum/read.php?23,2989,2989#msg-2989</link><description><![CDATA[ Hello,<br /><br />Many people are using the Flasheff components to create slideshows. Not sure why it doesn't have an easy way to set a loop. There are a few cases of loops, some easier and some more tricky.<br /><br />My problem is with a set of photos that are replacing each other with a transistion effect from the component. All is good, but when the animation has to start over I can't simply &quot;glue&quot; the last photo with the first one (first one will fade over a white background). Of course, I can bring as a first frame the last photo and tricky the eye somehow,.. in the loop animation it will be almost perfect, but when the animation plays first time I can see for 1 second the first frame which is supposed to be background for the first slide animation. I hope you understand what I mean,... other tricks? I tried to make the first frame static picture of the first animation and put the first animation at end in order to correctly set the transition between the last slide and the first one. But we also have the timer problem,.. which holds off the play for a few seconds on the first static frame (which is good when it first plays) but when I have the animation come to it's end, it stays xx seconds for the last slide (which remembers it's the first one) and then again the same interval of time for the first picture.<br /><br />A checkbox to loop the entire scene would save our lifes :)<br /><br />Please don't send me to the list of the similar loop searches in this forum. Others are easier to be solved than this one (or at least that's what I think)<br /><br />Edit: I'm using the method described in the tutorial for looping it and it's working, it just doesn't jump from the last slide to the first one smoothly as I described. If needed I can post my fla.]]></description>
<dc:creator>bogdani</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Fri, 19 Jun 2009 11:50:39 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,2971,2971#msg-2971</guid>
<title>Looping slideshow (1 reply)</title><link>http://www.flasheff.com/forum/read.php?23,2971,2971#msg-2971</link><description><![CDATA[ Hi all, I have followed the tutorial <a rel="nofollow" href="http://www.flasheff.com/tutorials/slideShowpres.html">here</a> and it works perfectly. But is there any way to make it loop.<br /><br />Thank you in advance.]]></description>
<dc:creator>ehajj</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Fri, 19 Jun 2009 02:09:22 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,2969,2969#msg-2969</guid>
<title>Multiple lines textfield (2 replies)</title><link>http://www.flasheff.com/forum/read.php?23,2969,2969#msg-2969</link><description><![CDATA[ I have a problem controling the line number shown using the FlashEff component.<br /><br />For example, I have a dynamic textfield that only fits a 3 line text. But once I apply the FlashEff on the textfield, it increases it to 4 lines.<br /><br />I could handle it by making my textfield to fit 2 line, so that i will have 3 lines at the end, but is there a fix to this problem??]]></description>
<dc:creator>JimmyNgu</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Fri, 19 Jun 2009 02:17:39 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,2957,2957#msg-2957</guid>
<title>Performance issues (1 reply)</title><link>http://www.flasheff.com/forum/read.php?23,2957,2957#msg-2957</link><description><![CDATA[ I'm having an issue with performance and FlashEFF.<br /><br />My Flash movie is fairly simple. It starts out with a bitmap zooming into the stage. There's a FlashEff component attached to that object to make it fade out. While the first object is fading out, a second component is faded in, then faded out. After that, a third component is faded in and out.<br /><br />So, there's a grand total of 3 objects, but only 2 shown at a time. The movie's framerate is set to 12 fps and the whole thing is SUPPOSED to last about 30 seconds. Now here's the thing... on moderate-speed machines, the FlashEff transitions seem to be slowing everything down. On a 1,8ghz netbook, the movie takes about 3x longer to play than it should.<br /><br />It seems to me that the FlashEff rendering is prioritizing the frame count rather than the playback time. That is, if the frame rate is set to 12 FPS, and the transition time for an object is set to 2 seconds, then FlashEff takes 24 frames to render the transition, regardless of how long that actually takes. If the rendering is only 3 FPS, then the transition time works out to be 8 seconds instead of 2.<br /><br />That is odd considering that the FlashEff components take time-based parameters for the transition durations and delay periods.<br /><br />I know this isn't purely a FlashEff problem... Flash itself should have the option to drop frames if needed when on a slower machine. But I was hoping that someone might have some suggestions about what I can do.]]></description>
<dc:creator>mfulton</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Fri, 19 Jun 2009 02:15:44 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,2955,2955#msg-2955</guid>
<title>call lightbox effect (no replies)</title><link>http://www.flasheff.com/forum/read.php?23,2955,2955#msg-2955</link><description><![CDATA[ Hi,<br /><br />is it possible to use an mc (with flasheff) as a button to start up a lightbox effect?<br />How would I do this?]]></description>
<dc:creator>motofzr1000</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Tue, 16 Jun 2009 13:56:50 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?23,2953,2953#msg-2953</guid>
<title>font spacing (3 replies)</title><link>http://www.flasheff.com/forum/read.php?23,2953,2953#msg-2953</link><description><![CDATA[ I'm using the free version of FlassEff, and while the swf generated looks fine on my computer, (Mac OSX Leopard), my client is seeing weird spacing issues, especially with the letters i and l on his computer (Windows Vista). I'm using Helvetica Light, if that makes any difference. Any suggestions for font settings that might resolve the issue?]]></description>
<dc:creator>mathyoo</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Fri, 19 Jun 2009 02:11:39 -0500</pubDate></item>
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<guid>http://www.flasheff.com/forum/read.php?23,2945,2945#msg-2945</guid>
<title>Example of feeding TEXT ONLY into flashEff via XML? (3 replies)</title><link>http://www.flasheff.com/forum/read.php?23,2945,2945#msg-2945</link><description><![CDATA[ Is there a way to feed only text into text fields that are controlled by flashEff without setting all other parameters in the XML?]]></description>
<dc:creator>dsire</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Wed, 22 Jul 2009 11:25:49 -0500</pubDate></item>
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<guid>http://www.flasheff.com/forum/read.php?23,2931,2931#msg-2931</guid>
<title>Moving targets (2 replies)</title><link>http://www.flasheff.com/forum/read.php?23,2931,2931#msg-2931</link><description><![CDATA[ Hi,<br /><br />I am trying to use FETDynamicCurve on a a movieclip that can move while the transition is being played. It can move because the user controls the position/rotation of the object.<br /><br />FlashEff seems to have a problem with that.<br /><br />If the target moves or rotates while the transition is playing the letters all end up in incorrect locations. Is it possible that the end locations of the letters are precalculated based on global position ( not local )of the target in the the beginning of the animation? So if the target moves, all gets messed up?<br /><br />Note that this all works perfectly if the user does not move the target WHILE the animation plays. He can move and rotate his target prior to the effect being applied and everything works.<br /><br />Best,<br />Sammi]]></description>
<dc:creator>sammi</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Mon, 15 Jun 2009 01:12:29 -0500</pubDate></item>
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<guid>http://www.flasheff.com/forum/read.php?23,2919,2919#msg-2919</guid>
<title>Loading images sequentially from an XML file (2 replies)</title><link>http://www.flasheff.com/forum/read.php?23,2919,2919#msg-2919</link><description><![CDATA[ I have a flash movie which loads a single image from an xml file into a UILLoader inside a FlashEff enhanced MC (FESFlashSlide). How would I modify the code below so that it would load a different image every 4 seconds or whenever it returns to frame 1 (which would be a better way to do it if that's possible). I've attached the FLA in case that helps.<br /><br />Thanks,<br /><br />John<br /><br />SCRIPT:<br />var myXML:XML;<br /><br />var myLoader:URLLoader = new URLLoader();<br />myLoader.load(new URLRequest(&quot;cars.xml&quot;));<br />myLoader.addEventListener(Event.COMPLETE, processXML);<br />function processXML(e:Event):void {<br />myXML = new XML(e.target.data);<br /><br />for (var i:int = 0; i&lt;myXML.*.length(); i++){<br /><br />ldr1.source = myXML.image[1] //instance of UILoader<br /><br />};<br /><br />ldr1.addEventListener(Event.COMPLETE, completeHandler);<br />function completeHandler(event:Event):void {<br />fe1.show() //instance of flasheff component<br />}<br />}]]></description>
<dc:creator>johnnyc333</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Mon, 13 Jul 2009 04:37:10 -0500</pubDate></item>
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<guid>http://www.flasheff.com/forum/read.php?23,2911,2911#msg-2911</guid>
<title>Slideshow: TXeff/FlashEFF show and hide timing seems to ignore AS timing (3 replies)</title><link>http://www.flasheff.com/forum/read.php?23,2911,2911#msg-2911</link><description><![CDATA[ I am building an automated slide show using the Video tutorial posted here.<br /><br />[<a rel="nofollow" href="http://www.flasheff.com/tutorials/slideShowpres.html">www.flasheff.com</a>]<br /><br />I'm using the script suggested in the video.<br /><br />stop();<br /><br />var myTimer:Timer = new Timer(9000);<br />myTimer.addEventListener(TimerEvent.TIMER, timerF);<br />myTimer.start();<br /><br />function timerF(e:TimerEvent):void{<br />nextFrame();<br />}<br /><br />My problem is: The timing on the show/hides created via txeff/flasheff doesn't jive with the time set up via this script. No matter how long I make the AS script show, the show and hide transitions act independently it seems. How do i connect the two so that if i set the timer to 30 seconds, it hides toward the end of the time?]]></description>
<dc:creator>micahboswell</dc:creator>
<category>FlashEff 1 (Discontinued version)</category><pubDate>Fri, 26 Jun 2009 02:24:32 -0500</pubDate></item>
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