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<title>FlashEff Forum</title>
<description>Welcome to FlashEff Forum.</description><link>http://www.flasheff.com/forum/index.php</link><lastBuildDate>Thu, 17 May 2012 05:54:29 -0500</lastBuildDate>
<generator>Phorum 5.2.7</generator>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,9966,9976#msg-9976</guid>
<title>Re: Filter doesn't work</title><link>http://www.flasheff.com/forum/read.php?31,9966,9976#msg-9976</link><description><![CDATA[ I have solved the problem.<br />I have added a setTimout function that will set the target after a delay of 100 milliseconds, and it works.]]></description>
<dc:creator>user1206761</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Thu, 17 May 2012 00:46:26 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9951,9971#msg-9971</guid>
<title>Re: FlashEff + greensock timeline</title><link>http://www.flasheff.com/forum/read.php?29,9951,9971#msg-9971</link><description><![CDATA[ I have an application that has a big timeline (10 min) with various animations at different points. What I would like is to put the effects of FlashEff within that timeline.<br /><br />In the example below, I would like MC2 had a pattern of FlashEff (as BrightSquares)<br /><br />var timeline: TimelineMax TimelineMax = new ();<br />timeline.append (TweenLite.from (MC1, 1, alpha {1}));<br />timeline.append (TweenLite.from (MC2, 1, {alpha: 1, delay: 2}));<br />timeline.append (TweenLite.from (MC3, 1, {alpha: 1, delay: 5}));]]></description>
<dc:creator>user562826</dc:creator>
<category>FlashEff 2.0</category><pubDate>Wed, 16 May 2012 11:16:08 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,9966,9966#msg-9966</guid>
<title>Filter doesn't work</title><link>http://www.flasheff.com/forum/read.php?31,9966,9966#msg-9966</link><description><![CDATA[ I have a simple component for which I have copied the code from the tutorial file &quot;2 Apply a FlashEff2 filter&quot;.<br />I am using Flash Builder 4.5, so I have changed the code according to the instructions in the forum.<br />Still, I don't see anything on the stage, it doesn't work. If I remove the filter I do see the image.<br />Following is my code, please help:<br /><br /><pre class="bbcode">
&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
&lt;s:Group xmlns:fx=&quot;[<a rel="nofollow"  href="http://ns.adobe.com/mxml/2009&quot">ns.adobe.com</a>];
		 xmlns:s=&quot;library://ns.adobe.com/flex/spark&quot;
		 xmlns:mx=&quot;library://ns.adobe.com/flex/mx&quot;
		 width=&quot;95&quot; height=&quot;65&quot; contentBackgroundColor=&quot;#3F3F3F&quot; &gt;
	&lt;!-- The target object will be an image called &quot;myImage&quot; - you have to define the name property. --&gt;
	&lt;!-- It is a good practice to set the size for the Image object to the actual
	size of the image, otherwise the effects will not work due to an incorrect size
	of the Image component --&gt;
	&lt;mx:Image width=&quot;400&quot; height=&quot;300&quot; source=&quot;myImage.jpg&quot; id=&quot;myImage&quot; name=&quot;myImage&quot; autoLoad=&quot;true&quot; scaleContent=&quot;true&quot; complete=&quot;loadComplete()&quot; /&gt;
	&lt;fx:Script&gt;
		&lt;![CDATA[
			import FlashEff2Flex;
			
			import com.jumpeye.flashEff2.filter.reflection.FEFReflection;
			
			private var myEffect:FlashEff2Flex;
			private var reflection:FEFReflection;
			
			private function init(e:Event):void
			{
				myEffect._targetInstanceName = &quot;myImage&quot;;
				reflection = new FEFReflection();
				reflection.refresh = false;
				reflection.reflectionAlpha = 0.8;
				reflection.reflectionRatio = 150;
				reflection.reflectionDistance = 0;
				
				// Add the filter to the FlashEff2Flex instance.
				myEffect.addFilter(reflection);
			}
			
			private function loadComplete():void {
				// Once the image has been loaded, create the FlashEff2Flex component
				// instance, set it up and apply it on the image.
				myEffect = new FlashEff2Flex();
				myEffect.addEventListener(Event.ADDED_TO_STAGE, init);
				addElement(myEffect);
				
				// Create the reflection filter instance and set it up as you like.
				
				
				// Set the target object to the FlashEff2Flex instance. Once you do this,
				// the filter will be applied immediately.
				
			}
		]]&gt;
	&lt;/fx:Script&gt;
&lt;/s:Group&gt;
</pre>]]></description>
<dc:creator>user1206761</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Wed, 16 May 2012 07:41:35 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9951,9961#msg-9961</guid>
<title>Re: FlashEff + greensock timeline</title><link>http://www.flasheff.com/forum/read.php?29,9951,9961#msg-9961</link><description><![CDATA[ Sorry, but what exactly are you trying to do? FlashEff is a separate component and you cannot insert or include timelineLite in it. You can use however TimelineLite classes, in parallel with FlashEff component, for placing tweens on different objects in your file.]]></description>
<dc:creator>kneo</dc:creator>
<category>FlashEff 2.0</category><pubDate>Wed, 16 May 2012 02:20:54 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9936,9956#msg-9956</guid>
<title>Re: Size KB</title><link>http://www.flasheff.com/forum/read.php?29,9936,9956#msg-9956</link><description><![CDATA[ Well, you should check this post [<a rel="nofollow" href="http://www.flasheff.com/forum/read.php?23,889,4787#msg-4787">www.flasheff.com</a>] in order to see how you can reduce the size of a swf file in which you are using FlashEff. Hopefully that will help.]]></description>
<dc:creator>kneo</dc:creator>
<category>FlashEff 2.0</category><pubDate>Wed, 16 May 2012 02:15:21 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9951,9951#msg-9951</guid>
<title>FlashEff + greensock timeline</title><link>http://www.flasheff.com/forum/read.php?29,9951,9951#msg-9951</link><description><![CDATA[ Hi, how do I can use flasheff with timelineLite? I'm starting now with flasheff and I thought to buy it to integrate with my tweens.]]></description>
<dc:creator>user562826</dc:creator>
<category>FlashEff 2.0</category><pubDate>Sat, 12 May 2012 15:45:39 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,9891,9946#msg-9946</guid>
<title>Re: Unable to resolve resource bundle</title><link>http://www.flasheff.com/forum/read.php?31,9891,9946#msg-9946</link><description><![CDATA[ I have identified where the problem is.<br />I get the error only when I initialize the FlashEff2Flex component.<br />I have the line:<br />private var _currentEffect:FlashEff2Flex = new FlashEff2Flex();<br /><br />If I remove the line, the error doesn't occur.<br /><br />What can be the problem?]]></description>
<dc:creator>user1206761</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Sun, 06 May 2012 01:23:43 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,9891,9941#msg-9941</guid>
<title>Re: Unable to resolve resource bundle</title><link>http://www.flasheff.com/forum/read.php?31,9891,9941#msg-9941</link><description><![CDATA[ Thank you but my application worked before I have added the FlashEff SWCs.<br />I have searched for solution online and didn't find a solution that worked.<br />You are not familiar with this issue?]]></description>
<dc:creator>user1206761</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Sun, 06 May 2012 00:34:19 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9936,9936#msg-9936</guid>
<title>Size KB</title><link>http://www.flasheff.com/forum/read.php?29,9936,9936#msg-9936</link><description><![CDATA[ My movie clip in as3 is 3KB when it compile.<br />I put flasheffect2 code component in my library with colorize component, all use code.<br />When I compile it is a 42 kb<br />Do know how to minimize this ? or used just a movie with all component ?<br />Thank you]]></description>
<dc:creator>aniclip</dc:creator>
<category>FlashEff 2.0</category><pubDate>Sat, 05 May 2012 05:56:22 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9676,9931#msg-9931</guid>
<title>Re: FlashEff meets TimelineLite</title><link>http://www.flasheff.com/forum/read.php?29,9676,9931#msg-9931</link><description><![CDATA[ Hi Gabe, how do you use flasheff with timelineLite? I'm starting now with flasheff and I thought to buy it to integrate with my tweens.]]></description>
<dc:creator>user562826</dc:creator>
<category>FlashEff 2.0</category><pubDate>Fri, 04 May 2012 17:29:48 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9926,9926#msg-9926</guid>
<title>&gt;&gt; Transition between 2 Filter effects</title><link>http://www.flasheff.com/forum/read.php?29,9926,9926#msg-9926</link><description><![CDATA[ I use flasheff code<br />I have 2 filter effect : I colorize one mc to another color and how can I do to create in in an animation ?<br />Must I use time feature or Flasheff can do it ?<br />thank you]]></description>
<dc:creator>aniclip</dc:creator>
<category>FlashEff 2.0</category><pubDate>Fri, 04 May 2012 13:31:01 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9896,9916#msg-9916</guid>
<title>Re: &gt;&gt; adjustColor and flasheffCode</title><link>http://www.flasheff.com/forum/read.php?29,9896,9916#msg-9916</link><description><![CDATA[ Thank you, it works nice]]></description>
<dc:creator>aniclip</dc:creator>
<category>FlashEff 2.0</category><pubDate>Fri, 04 May 2012 11:20:09 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,9891,9911#msg-9911</guid>
<title>Re: Unable to resolve resource bundle</title><link>http://www.flasheff.com/forum/read.php?31,9891,9911#msg-9911</link><description><![CDATA[ I don't think that this is a problem caused by FlashEff component.<br />Anyway bellow you can find some threads about the same problem. Hopefully one of the solution the guys posted there will help you as well.<br />[<a rel="nofollow" href="http://forums.adobe.com/thread/609760">forums.adobe.com</a>]<br />[<a rel="nofollow" href="http://stackoverflow.com/questions/3108065/unable-to-resolve-resource-bundle-for-locale-en-us-flex-flash-builder">stackoverflow.com</a>]]]></description>
<dc:creator>kneo</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Fri, 04 May 2012 09:06:07 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9896,9906#msg-9906</guid>
<title>Re: &gt;&gt; adjustColor and flasheffCode</title><link>http://www.flasheff.com/forum/read.php?29,9896,9906#msg-9906</link><description><![CDATA[ You can use the Online Panel (http://www.flasheff.com/onlinepanel.html) for getting the code with each property you set. Just select the effect, adjust the settings according to your needs, copy/paste the code in the action panel and everything should be ok.]]></description>
<dc:creator>kneo</dc:creator>
<category>FlashEff 2.0</category><pubDate>Fri, 04 May 2012 09:02:31 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9826,9901#msg-9901</guid>
<title>Re: Help with timing on FlashEff2.</title><link>http://www.flasheff.com/forum/read.php?29,9826,9901#msg-9901</link><description><![CDATA[ I'm really glad to hear that.]]></description>
<dc:creator>kneo</dc:creator>
<category>FlashEff 2.0</category><pubDate>Fri, 04 May 2012 08:59:02 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9896,9896#msg-9896</guid>
<title>&gt;&gt; adjustColor and flasheffCode</title><link>http://www.flasheff.com/forum/read.php?29,9896,9896#msg-9896</link><description><![CDATA[ Where can I get all needed options to configure all effects with code ??<br />pass a color to another on an mc ?<br />time to pass the effect and all options.<br />I search in the 1mo tutorial and find a tuto with reflection but no other filter or options explained.<br />Please help !!]]></description>
<dc:creator>aniclip</dc:creator>
<category>FlashEff 2.0</category><pubDate>Fri, 04 May 2012 05:48:46 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?31,9891,9891#msg-9891</guid>
<title>Unable to resolve resource bundle</title><link>http://www.flasheff.com/forum/read.php?31,9891,9891#msg-9891</link><description><![CDATA[ Hello,<br /><br />I am using Flash Builder 4.5.<br />I have added the FlashEff build paths to the project's settings, and when I compile the project I get the error:<br /><strong class="bbcode">Unable to resolve resource bundle &quot;core&quot; for locale &quot;en_US&quot;</strong><br /><br />I really don't know how to fix this error, please help.<br /><br />Thanks.]]></description>
<dc:creator>user1206761</dc:creator>
<category>FlashEff 2.0 Flex</category><pubDate>Fri, 04 May 2012 02:54:59 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9826,9886#msg-9886</guid>
<title>Re: Help with timing on FlashEff2.</title><link>http://www.flasheff.com/forum/read.php?29,9826,9886#msg-9886</link><description><![CDATA[ Thank You kneo, it worked like a charm!]]></description>
<dc:creator>Griffiths</dc:creator>
<category>FlashEff 2.0</category><pubDate>Wed, 25 Apr 2012 09:10:01 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9826,9881#msg-9881</guid>
<title>Re: Help with timing on FlashEff2.</title><link>http://www.flasheff.com/forum/read.php?29,9826,9881#msg-9881</link><description><![CDATA[ Yes the numbers are in seconds and that's correct, you need 150 frames in that case.]]></description>
<dc:creator>kneo</dc:creator>
<category>FlashEff 2.0</category><pubDate>Wed, 25 Apr 2012 04:01:14 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9871,9876#msg-9876</guid>
<title>Re: Flash Eff 2 Premium and other animations???</title><link>http://www.flasheff.com/forum/read.php?29,9871,9876#msg-9876</link><description><![CDATA[ Of course, you can do that. You just need to use the timeline and have a separate layer for each object on the stage. This way you will easily manage to create what you need. You don't need to buy the component in order to test it in your scenario. Just download the free version and test it and see if you are satisfied with the results.]]></description>
<dc:creator>kneo</dc:creator>
<category>FlashEff 2.0</category><pubDate>Wed, 25 Apr 2012 03:50:41 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9871,9871#msg-9871</guid>
<title>Flash Eff 2 Premium and other animations???</title><link>http://www.flasheff.com/forum/read.php?29,9871,9871#msg-9871</link><description><![CDATA[ HI I am interested in buying the premium version of FlashEff2.<br />But before i do, i would like to know if i can use the effect from the component and<br />other frame by frame animations...<br /><br />So lets say i have a title, it comes and goes with effects from flash eff 2 but while it was<br />showing i wanted to have some character animation frame by frame come and go as well.<br /><br />how do i manage my time line in that situation???<br />is it even possible???<br /><br />Please let me know ASAP!!!<br /><br />Thanks in advance.]]></description>
<dc:creator>user1224361</dc:creator>
<category>FlashEff 2.0</category><pubDate>Tue, 24 Apr 2012 08:00:47 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9866,9866#msg-9866</guid>
<title>SWC use in FlashDevelop 4</title><link>http://www.flasheff.com/forum/read.php?29,9866,9866#msg-9866</link><description><![CDATA[ FlashDevelop 4.0 beta 2 and probably a lot of earlier versions didn't have the support for the .swcs included in the FlashEff 4 folder (either in install or in Configuration/Components under Flash configuration folders).<br /><br />It?ll never show up for code completion at all. I love Flash; its a lot lighter than Flex (by the way flex .swcs don?t work for code completion in FD either) and I hated not being able to get code completion. Could you release a flash .swc that works with FD? Anyway the current solution which will take everyone 45 minutes of dragging/dropping to complete is to create a new .fla and drop every single FlashEff2 component and pattern into the library/stage then turn on the swc export option and publish. I?m only 20% through the list now and its taking forever but I did a quick publish test and I get all the codehinting I WAS expecting from FlashEff2. Please consider adding support as this to me is the defacto professional IDE tool for pure flash (no flex) dev (and open source to boot)<br /><br />Also wrote this in a dead thread here: [<a rel="nofollow" href="http://www.flasheff.com/forum/read.php?29,4267">www.flasheff.com</a>]]]></description>
<dc:creator>kalani96746</dc:creator>
<category>FlashEff 2.0</category><pubDate>Thu, 19 Apr 2012 22:36:55 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,4267,9861#msg-9861</guid>
<title>SWC issue with FlashEff/FlashDevelop</title><link>http://www.flasheff.com/forum/read.php?29,4267,9861#msg-9861</link><description><![CDATA[ Sorry for resurrecting a dead thread.<br />FlashDevelop 4.0 beta 2 and probably a lot of earlier versions didn't have the support for the .swcs in the folder. It?ll never show up for code completion at all. I love Flash; its a lot lighter than Flex (by the way flex .swcs don?t work for code completion in FD either) and I hated not being able to get code completion. Could you release a flash .swc that works with FD? Anyway the current solution which will take everyone 45 minutes of dragging/dropping to complete is to create a new .fla and drop every single FlashEff2 component and pattern into the library/stage then turn on the swc export option and publish. I?m only 20% through the list now and its taking forever but I did a quick publish test and I get all the codehinting I WAS expecting from FlashEff2. Please consider adding support as this to me is the defacto professional IDE tool for pure flash (no flex) dev (and open source to boot)]]></description>
<dc:creator>kalani96746</dc:creator>
<category>FlashEff 2.0</category><pubDate>Thu, 19 Apr 2012 22:33:52 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9826,9856#msg-9856</guid>
<title>Re: Help with timing on FlashEff2.</title><link>http://www.flasheff.com/forum/read.php?29,9826,9856#msg-9856</link><description><![CDATA[ Hi, thank so much for your repply.<br /><br />This is exactly my problem, so just let me know if i get it right:<br /><br />On Show effect:<br />Tween Tab \ Tweenduration: 1.5<br />Option Tab \ Delay: 0<br /><br />On Hide Effect:<br />Tween Tab \ Tweenduration: 1.5<br />Option Tab \ Delay: 2<br /><br />So both effects have the duration time of 1.5 and the time between then are 2. The numbers are on seconds?<br /><br />In case I have a total of 5 x 30 = 150 frames? Is that correct?]]></description>
<dc:creator>Griffiths</dc:creator>
<category>FlashEff 2.0</category><pubDate>Wed, 18 Apr 2012 10:02:03 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9801,9851#msg-9851</guid>
<title>Re: The DisplayObject's filtered dimensions too large to be drawn</title><link>http://www.flasheff.com/forum/read.php?29,9801,9851#msg-9851</link><description><![CDATA[ Could you please open a ticket and send us the source files so that we can take a closer look? Thank you.<br /><br />[<a rel="nofollow" href="http://www.jumpeyecomponents.com/support/open.php">www.jumpeyecomponents.com</a>]]]></description>
<dc:creator>kneo</dc:creator>
<category>FlashEff 2.0</category><pubDate>Wed, 18 Apr 2012 09:43:22 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9826,9846#msg-9846</guid>
<title>Re: Help with timing on FlashEff2.</title><link>http://www.flasheff.com/forum/read.php?29,9826,9846#msg-9846</link><description><![CDATA[ I believe you are having problems calculating how many frames you need for each effect.<br />The number of frames needs to be calculated according to the fps(frames per seconds) value. See this [<a rel="nofollow" href="http://screencast.com/t/mFScCoz1kP">screencast.com</a>]<br /><br />Total Frames = (showDelay+showEffect+hideDelay+hideEffect)*file fps.<br />I pointed where you can find the values in these two screen captures:<br />[<a rel="nofollow" href="http://screencast.com/t/MHB0cyffPe">screencast.com</a>]<br />[<a rel="nofollow" href="http://screencast.com/t/PT6f9A4H">screencast.com</a>]<br /><br />If this is not what you are asking, please let me know.<br />If for example the fps is set to 30 and you want the effect to stay 3 seconds on stage before the hide effect to start, you will need 90 frames.]]></description>
<dc:creator>kneo</dc:creator>
<category>FlashEff 2.0</category><pubDate>Wed, 18 Apr 2012 09:42:33 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,7026,9841#msg-9841</guid>
<title>Re: Urgent: Exported SWF doesn't work (but the HTML works)</title><link>http://www.flasheff.com/forum/read.php?29,7026,9841#msg-9841</link><description><![CDATA[ The problem was that the user452291 was opening the swf with flash player 9. After he opened the swf with flash player 10 everything worked fine.]]></description>
<dc:creator>kneo</dc:creator>
<category>FlashEff 2.0</category><pubDate>Wed, 18 Apr 2012 09:28:53 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9831,9836#msg-9836</guid>
<title>Re: Premium Plus version showing as Free version with watermark</title><link>http://www.flasheff.com/forum/read.php?29,9831,9836#msg-9836</link><description><![CDATA[ Just log out from the panel(menu-&gt;sign out) and the login again by using your premium account. Everything should be ok after doing that.]]></description>
<dc:creator>kneo</dc:creator>
<category>FlashEff 2.0</category><pubDate>Wed, 18 Apr 2012 09:26:00 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9831,9831#msg-9831</guid>
<title>Premium Plus version showing as Free version with watermark</title><link>http://www.flasheff.com/forum/read.php?29,9831,9831#msg-9831</link><description><![CDATA[ I purchased the Premium Plus version. I was on a train and did not have an internet connection when I started it up and accidentally clicked on 'continue to use the free version'. Now that I have an internet connection, FlashEff won't log into the Premium version and still displays the Free warning and watermarks. What do I do now?]]></description>
<dc:creator>user1223916</dc:creator>
<category>FlashEff 2.0</category><pubDate>Mon, 16 Apr 2012 19:28:10 -0500</pubDate></item>
<item>
<guid>http://www.flasheff.com/forum/read.php?29,9826,9826#msg-9826</guid>
<title>Help with timing on FlashEff2.</title><link>http://www.flasheff.com/forum/read.php?29,9826,9826#msg-9826</link><description><![CDATA[ Hello,<br />I'm new to the FlashEff2 Tool so i'm having a issue that I can't find the awser on the Forum or the tutorial videos. My doubt is the same of this topic: [<a rel="nofollow" href="http://www.flasheff.com/forum/read.php?29,4141,4155">www.flasheff.com</a>]<br /><br />But I Will try to make myself clearer. Becouse as I can see, it's have no solution at all and you guys even understand his doubt.<br /><br />In a short mode what I want to know is, how do I know the duration (time or frames) of an Effect applied to a symbol or text last, in case Show/Hide effects.<br /><br />Now I will try to explain better the problem.<br /><br />What I wanna to do is this: I put an image on stage and it show up with any effect, then (here come's the problem) stay on the stage for 3 seconds so come the hidde effect, after that came some text with any effect, again, but after the show effect it stay on stage, let's say 10 seconds, just then the hide effect come.<br /><br />know if i can change the time between show and hide effect,<br /><br /><br />So the question is there is a fixed time for the animation show/hide and the time between this 2 effects? Can I set this time between the 2 effects manually (not Delay option)?<br /><br />If so what is it that i can calculate how many frames I must input in timeline. Once knowing that I can calculate (time of show effect) + (time between effects) + (time of hide effect) = Number of frames on timeline.<br /><br />But as I said i can't find this information on anywhere. I really appreciate any helping 'couse i'm having a really bad timing going on guessing the number of frames I must use to an object and can't really edit my animation the way i like, seens like all animation have exactly the same time.<br /><br />Thank you very much!]]></description>
<dc:creator>Griffiths</dc:creator>
<category>FlashEff 2.0</category><pubDate>Sat, 14 Apr 2012 17:07:36 -0500</pubDate></item>
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